void main() { DelayCommand(6.0, SetIsDestroyable(FALSE, FALSE, FALSE)); DelayCommand(6.1, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDeath(), OBJECT_SELF)); DelayCommand(6.2, ApplyEffectToObject(DURATION_TYPE_PERMANENT, ExtraordinaryEffect(EffectVisualEffect(VFX_DUR_PETRIFY)), OBJECT_SELF)); }