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"Stolen": { "type": "byte", "value": 0 }, "Tag": { "type": "cexostring", "value": "cnrSmithsHammer" }, "TemplateResRef": { "type": "resref", "value": "cnrsmithshammer" }, "XOrientation": { "type": "float", "value": 0.0 }, "XPosition": { "type": "float", "value": -1.0 }, "YOrientation": { "type": "float", "value": 1.0 }, "YPosition": { "type": "float", "value": -1.0 }, "ZPosition": { "type": "float", "value": -1.0 } }, { "__struct_id": 1, "AddCost": { "type": "dword", "value": 0 }, "BaseItem": { "type": "int", "value": 301 }, "Charges": { "type": "byte", "value": 0 }, "Cost": { "type": "dword", "value": 16 }, "Cursed": { "type": "byte", "value": 0 }, "DescIdentified": { "type": "cexolocstring", "value": { "0": "This axe is used to mine" } }, "Description": { "type": "cexolocstring", "value": { "0": "" } }, "Identified": { "type": "byte", "value": 1 }, "Infinite": { "type": "byte", "value": 1 }, "LocalizedName": { "type": "cexolocstring", "value": { "0": "Miners Pickaxe" } }, "ModelPart1": { "type": "byte", "value": 31 }, "ModelPart2": { "type": "byte", "value": 41 }, "ModelPart3": { "type": "byte", "value": 41 }, "Plot": { "type": "byte", "value": 0 }, "PropertiesList": { "type": "list", "value": [] }, "Repos_PosX": { "type": "word", "value": 1 }, "Repos_Posy": { "type": "word", "value": 0 }, "StackSize": { "type": "word", "value": 1 }, "Stolen": { "type": "byte", "value": 0 }, "Tag": { "type": "cexostring", "value": "cnrMinersPickaxe" }, "TemplateResRef": { "type": "resref", "value": "minerspickaxe" }, "XOrientation": { "type": "float", "value": 0.0 }, "XPosition": { "type": "float", "value": -1.0 }, "YOrientation": { "type": "float", "value": 1.0 }, "YPosition": { "type": "float", "value": -1.0 }, "ZPosition": { "type": "float", "value": -1.0 } } ] } }, { "__struct_id": 2 }, { "__struct_id": 3 }, { "__struct_id": 1, "ItemList": { "type": "list", "value": [ { "__struct_id": 0, "AddCost": { "type": "dword", "value": 0 }, "BaseItem": { "type": "int", "value": 74 }, "Charges": { "type": "byte", "value": 0 }, "Cost": { "type": "dword", "value": 1 }, "Cursed": { "type": "byte", "value": 0 }, "DescIdentified": { "type": "cexolocstring", "value": { "0": "The Basics of Mining\n----------------------------------\n\n1. Ore types - There are 10 common ore types found in Algeron. These are Copper, Tin, Iron, Gold, Platinum, Adamantium, Cobalt, Silver, Titanium and Mithril. Bronze is made by combining Copper and Tin.\n\nIn addition to ore, miners may also mine clay and sand. \n\n2. Mining Equipment - To mine ore, one must use a pickaxe. Pickaxes require the martial weapon feat, so certain non combat classes will have difficulty mining. A shovel is required to mine clay and sand.\n\nPickaxes and Shovels are subject to damage while mining and will eventually break. it is advised to acquire a backup pickaxe and shovel prior to attempting mining.\n\n3. Misc. Infomation - Ocassionally, one might get lucky and chip off a second nugget of ore or find a rare gem or other item. \n\n4. Related Skills - Smelting, Weapon Crafting, Armor Crafting and Tinkering all use ore, sand and clay byproducts. Please read their respective books for more information about them. " } }, "Description": { "type": "cexolocstring", "value": { "0": "The Basics of Mining\n----------------------------------\n\n1. Ore types - There are 10 common ore types found in Algeron. These are Copper, Tin, Iron, Gold, Platinum, Adamantium, Cobalt, Silver, Titanium and Mithril. Bronze is made by combining Copper and Tin.\n\nIn addition to ore, miners may also mine clay and sand. \n\n2. Mining Equipment - To mine ore, one must use a pickaxe. Pickaxes require the martial weapon feat, so certain non combat classes will have difficulty mining. A shovel is required to mine clay and sand.\n\nPickaxes and Shovels are subject to damage while mining and will eventually break. it is advised to acquire a backup pickaxe and shovel prior to attempting mining.\n\n3. Misc. Infomation - Ocassionally, one might get lucky and chip off a second nugget of ore or find a rare gem or other item. \n\n4. Related Skills - Smelting, Weapon Crafting, Armor Crafting and Tinkering all use ore, sand and clay byproducts. Please read their respective books for more information about them. " } }, "Identified": { "type": "byte", "value": 1 }, "Infinite": { "type": "byte", "value": 1 }, "LocalizedName": { "type": "cexolocstring", "value": { "0": "Basics of Mining" } }, "ModelPart1": { "type": "byte", "value": 1 }, "Plot": { "type": "byte", "value": 0 }, "PropertiesList": { "type": "list", "value": [] }, "Repos_PosX": { "type": "word", "value": 0 }, "Repos_Posy": { "type": "word", "value": 0 }, "StackSize": { "type": "word", "value": 1 }, "Stolen": { "type": "byte", "value": 0 }, "Tag": { "type": "cexostring", "value": "cnrBookMining" }, "TemplateResRef": { "type": "resref", "value": "cnrbookmining" }, "XOrientation": { "type": "float", "value": 0.0 }, "XPosition": { "type": "float", "value": -1.0 }, "YOrientation": { "type": "float", "value": 1.0 }, "YPosition": { "type": "float", "value": -1.0 }, "ZPosition": { "type": "float", "value": -1.0 } }, { "__struct_id": 1, "AddCost": { "type": "dword", "value": 0 }, "BaseItem": { "type": "int", "value": 74 }, "Charges": { "type": "byte", "value": 0 }, "Cost": { "type": "dword", "value": 1 }, "Cursed": { "type": "byte", "value": 0 }, "DescIdentified": { "type": "cexolocstring", "value": { "0": "The Basics of Smelting\n----------------------------------\n\n1. Ore types - There are 10 common ore types found in Algeron. These are Copper, Tin, Iron, Gold, Platinum, Adamantium, Cobalt, Silver, Titanium and Mithril. All may be smelted. Bronze is made by combining Copper and Tin.\n\n2. Smelting Equipment - To smelt ore, one must use a smelting tongs. Ore nuggets are inserted into a smelting forge and melted into ingots. \n\n3. Related Skills - Weapon Crafting and Armor Crafting. Please read their respective books for more information about them. " } }, "Description": { "type": "cexolocstring", "value": { "0": "The Basics of Smelting\n----------------------------------\n\n1. Ore types - There are 10 common ore types found in Algeron. These are Copper, Tin, Iron, Gold, Platinum, Adamantium, Cobalt, Silver, Titanium and Mithril. All may be smelted. Bronze is made by combining Copper and Tin.\n\n2. Smelting Equipment - To smelt ore, one must use a smelting tongs. Ore nuggets are inserted into a smelting forge and melted into ingots. \n\n3. Related Skills - Weapon Crafting and Armor Crafting. Please read their respective books for more information about them. " } }, "Identified": { "type": "byte", "value": 1 }, "Infinite": { "type": "byte", "value": 1 }, "LocalizedName": { "type": "cexolocstring", "value": { "0": "Basics of Smelting" } }, "ModelPart1": { "type": "byte", "value": 10 }, "Plot": { "type": "byte", "value": 0 }, "PropertiesList": { "type": "list", "value": [] }, "Repos_PosX": { "type": "word", "value": 2 }, "Repos_Posy": { "type": "word", "value": 0 }, "StackSize": { "type": "word", "value": 1 }, "Stolen": { "type": "byte", "value": 0 }, "Tag": { "type": "cexostring", "value": "cnrBookSmelting" }, "TemplateResRef": { "type": "resref", "value": "cnrbooksmelting" }, "XOrientation": { "type": "float", "value": 0.0 }, "XPosition": { "type": "float", "value": -1.0 }, "YOrientation": { "type": "float", "value": 1.0 }, "YPosition": { "type": "float", "value": -1.0 }, "ZPosition": { "type": "float", "value": -1.0 } }, { "__struct_id": 2, "AddCost": { "type": "dword", "value": 0 }, "BaseItem": { "type": "int", "value": 74 }, "Charges": { "type": "byte", "value": 0 }, "Cost": { "type": "dword", "value": 1 }, "Cursed": { "type": "byte", "value": 0 }, "DescIdentified": { "type": "cexolocstring", "value": { "0": "The Basics of Armor Crafting\n--------------------------------------------------\n\n1. Armor types - There are 7 basic armor types that a crafter can make. These range from a chain shirt to full plate armor.\n \n2. Armor Materials - Armor can be crafted from Bronze, Iron, Platinum, Adamantium, Cobalt and Mithril. Armor may also be adorned with gold. Adorned armor has a higher AC than regular armor. \n\n3. Armor Components - Armor requires ingots and a pattern. \n\n4. Crafting Armor - To craft a set of armor, one must equip a smiths hammer, posess the required raw materials and use an armor crafting anvil. \n\n5. Misc. Information - Armor may be smelted. Smelted armor generally yields two less ingots than were originally required. \n\n6. Related Skills - Smelting, Tailoring, and Enchanting. Please read their respective books for more information about them. " } }, "Description": { "type": "cexolocstring", "value": { "0": "The Basics of Armor Crafting\n--------------------------------------------------\n\n1. Armor types - There are 7 basic armor types that a crafter can make. These range from a chain shirt to full plate armor.\n \n2. Armor Materials - Armor can be crafted from Bronze, Iron, Platinum, Adamantium, Cobalt and Mithril. Armor may also be adorned with gold. Adorned armor has a higher AC than regular armor. \n\n3. Armor Components - Armor requires ingots and a pattern. \n\n4. Crafting Armor - To craft a set of armor, one must equip a smiths hammer, posess the required raw materials and use an armor crafting anvil. \n\n5. Misc. Information - Armor may be smelted. Smelted armor generally yields two less ingots than were originally required. \n\n6. Related Skills - Smelting, Tailoring, and Enchanting. Please read their respective books for more information about them. 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Weapon types - There are 21 basic weapon types that a crafter can make. These range from a simple Dagger to a Greatsword.\n \n2. Weapon Materials - Weapons can be crafted from Copper, Bronze and Iron. Weapons may also be coated with Silver and Titanium. Silver coated weapons are more effective against undead foes, while Titanium coated weapons do more damage.\n\n3. Weapon Components - Weapons generally require ingots and a casting mold. Casting molds come in small, medium or large sizes. Some weapons also require wood shafts. \n\n4. Crafting Weapons - To craft a weapon, one must equip a smiths hammer, posses the required raw materials and use a weapon crafting anvil. \n\n5. Misc. Information - Weapons that require 2 or more ingots to craft may be smelted. Smelted weapons generally yield one less ingot than what was originally required. \n\n6. Related Skills - Smelting, Tinkering, Wood Crafting and Enchanting. Please read their respective books for more information about them. 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