/* Hook this to the OnDeath event for objects that require respawn on death. */ void main() { float facing = GetFacing(OBJECT_SELF); location loc = GetLocation(OBJECT_SELF); int objType = GetObjectType(OBJECT_SELF); AssignCommand(GetLastAttacker(OBJECT_SELF), ClearAllActions(TRUE)); CreateObject(objType, GetResRef(OBJECT_SELF), loc, FALSE); }