void RespawnPlaceable(location lSpawn) { object oNew = CreateObject(OBJECT_TYPE_PLACEABLE, GetResRef(OBJECT_SELF), lSpawn); } void main() { object oSelf = OBJECT_SELF; location lSpawn = GetLocation(oSelf); DestroyObject(oSelf, 0.0); DelayCommand(7200.0, RespawnPlaceable(lSpawn)); }