#include "hc_inc" #include "hc_text_enter" #include "i_tagtests" #include "anph_inc" void main() { object oPC = GetEnteringObject(); int iLvl; int nDM = GetIsDM (oPC); if (GetXP(oPC) <= 1 && !GetIsDM(oPC)) { object oGear = GetItemInSlot(INVENTORY_SLOT_ARMS, oPC); if(GetIsObjectValid(oGear)) DestroyObject(oGear); oGear = GetItemInSlot(INVENTORY_SLOT_BELT, oPC); if(GetIsObjectValid(oGear)) DestroyObject(oGear); oGear = GetItemInSlot(INVENTORY_SLOT_BOLTS, oPC); if(GetIsObjectValid(oGear)) DestroyObject(oGear); oGear = GetItemInSlot(INVENTORY_SLOT_BOOTS, oPC); if(GetIsObjectValid(oGear)) DestroyObject(oGear); //oGear = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); //if(GetIsObjectValid(oGear)) // DestroyObject(oGear); oGear = GetItemInSlot(INVENTORY_SLOT_CLOAK, oPC); if(GetIsObjectValid(oGear)) DestroyObject(oGear); oGear = GetItemInSlot(INVENTORY_SLOT_HEAD, oPC); if(GetIsObjectValid(oGear)) DestroyObject(oGear); oGear = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC); if(GetIsObjectValid(oGear)) DestroyObject(oGear); oGear = GetItemInSlot(INVENTORY_SLOT_LEFTRING, oPC); if(GetIsObjectValid(oGear) && !GetIsNoDrop(oGear)) DestroyObject(oGear); oGear = GetItemInSlot(INVENTORY_SLOT_NECK, oPC); if(GetIsObjectValid(oGear)) DestroyObject(oGear); oGear = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC); if(GetIsObjectValid(oGear)) DestroyObject(oGear); oGear = GetItemInSlot(INVENTORY_SLOT_RIGHTRING, oPC); if(GetIsObjectValid(oGear) && !GetIsNoDrop(oGear)) DestroyObject(oGear); oGear = GetItemInSlot(INVENTORY_SLOT_ARROWS, oPC); if(GetIsObjectValid(oGear)) DestroyObject(oGear); oGear = GetItemInSlot(INVENTORY_SLOT_BOLTS, oPC); if(GetIsObjectValid(oGear)) DestroyObject(oGear); oGear = GetItemInSlot(INVENTORY_SLOT_BULLETS, oPC); if(GetIsObjectValid(oGear)) DestroyObject(oGear); // Removing PC's inventory. object oStuff = GetFirstItemInInventory(oPC); while(GetIsObjectValid(oStuff)) { if (!GetIsNoDrop(oStuff)) { DestroyObject(oStuff); } oStuff = GetNextItemInInventory(oPC); } // Give new PC's the server info book. if(!GetIsObjectValid(GetItemPossessedBy(oPC,"AnphilliaInformation"))) CreateItemOnObject("AnphilliaInformation", oPC); // if (!GetIsObjectValid(GetItemPossessedBy(oPC,"AnphilliaRuleBook"))) // CreateItemOnObject("anphilliaruleboo", oPC); } }