/////////////////////////////////////////////////////////////////////////////// // wand_cfg // written by: eyesolated // written at: May 5, 2015 // // Notes: Configuration File for the Wand Dialogue const int CI_CONDITIONAL_ISDM = 1; // AFK Constants const int CI_ACTION_AFK_ACTIVATE = 100; const int CI_ACTION_AFK_DEACTIVATE = 101; // Emote Constants const int CI_ACTION_EMOTE_FF_BOW = 200; const int CI_ACTION_EMOTE_FF_DODGE_DUCK = 201; const int CI_ACTION_EMOTE_FF_DODGE_SIDE = 202; const int CI_ACTION_EMOTE_FF_DRINK = 203; const int CI_ACTION_EMOTE_FF_GREETING = 204; // NOT WORKING AS INTENDED const int CI_ACTION_EMOTE_CUSTOM_SHAKEHEAD = 205; // ANIMATION_FIREFORGET_HEAD_TURN_LEFT & ANIMATION_FIREFORGET_HEAD_TURN_RIGHT const int CI_ACTION_EMOTE_FF_PAUSE_BORED = 206; const int CI_ACTION_EMOTE_FF_PAUSE_SCRATCH_HEAD = 207; const int CI_ACTION_EMOTE_FF_READ = 208; const int CI_ACTION_EMOTE_FF_SALUTE = 209; const int CI_ACTION_EMOTE_FF_SPASM = 210; const int CI_ACTION_EMOTE_FF_STEAL = 211; const int CI_ACTION_EMOTE_FF_TAUNT = 212; const int CI_ACTION_EMOTE_FF_VICTORY1 = 213; const int CI_ACTION_EMOTE_FF_VICTORY2 = 214; const int CI_ACTION_EMOTE_FF_VICTORY3 = 215; const int CI_ACTION_EMOTE_LOOP_CONJURE1 = 216; const int CI_ACTION_EMOTE_LOOP_CONJURE2 = 217; const int CI_ACTION_EMOTE_LOOP_DEAD_BACK = 218; const int CI_ACTION_EMOTE_LOOP_DEAD_FRONT = 219; const int CI_ACTION_EMOTE_LOOP_GET_LOW = 220; const int CI_ACTION_EMOTE_LOOP_GET_MID = 221; const int CI_ACTION_EMOTE_LOOP_LISTEN = 222; const int CI_ACTION_EMOTE_LOOP_LOOK_FAR = 223; const int CI_ACTION_EMOTE_LOOP_MEDITATE = 224; const int CI_ACTION_EMOTE_LOOP_PAUSE = 225; const int CI_ACTION_EMOTE_LOOP_PAUSE_DRUNK = 226; const int CI_ACTION_EMOTE_LOOP_PAUSE_TIRED = 227; const int CI_ACTION_EMOTE_LOOP_PAUSE2 = 228; const int CI_ACTION_EMOTE_LOOP_SIT_CROSS = 229; const int CI_ACTION_EMOTE_LOOP_SPASM = 230; const int CI_ACTION_EMOTE_LOOP_TALK_FORCEFUL = 231; const int CI_ACTION_EMOTE_LOOP_TALK_LAUGHING = 232; const int CI_ACTION_EMOTE_LOOP_TALK_NORMAL = 233; const int CI_ACTION_EMOTE_LOOP_TALK_PLEADING = 234; const int CI_ACTION_EMOTE_LOOP_WORSHIP = 235; const int CI_ACTION_EMOTE_CUSTOM_DANCE = 236; const int CI_ACTION_EMOTE_CUSTOM_SMOKE = 237; ////////////////////////////////////////////////////////// // Rolls // Ability Checks const int CI_ACTION_ABILITY_STRENGTH = 400; const int CI_ACTION_ABILITY_DEXTERITY = 401; const int CI_ACTION_ABILITY_CONSTITUTION = 402; const int CI_ACTION_ABILITY_WISDOM = 403; const int CI_ACTION_ABILITY_INTELLIGENCE = 404; const int CI_ACTION_ABILITY_CHARISMA = 405; // Saving Throws const int CI_ACTION_SAVINGTHROW_FORTITUDE = 410; const int CI_ACTION_SAVINGTHROW_REFLEX = 411; const int CI_ACTION_SAVINGTHROW_WILL = 412; // Die Rolls const string CS_ROLLS_VAR_DIETYPE = "dlgw_dietype"; const int CI_CONDITION_ROLLS_NODIETYPE = 420; const int CI_CONDITION_ROLLS_PRIVACY_OVERRIDE = 421; const int CI_ACTION_ROLLS_DIE_D4 = 420; const int CI_ACTION_ROLLS_DIE_D6 = 421; const int CI_ACTION_ROLLS_DIE_D8 = 422; const int CI_ACTION_ROLLS_DIE_D10 = 423; const int CI_ACTION_ROLLS_DIE_D12 = 424; const int CI_ACTION_ROLLS_DIE_D20 = 425; const int CI_ACTION_ROLLS_DIE_D100 = 426; const int CI_ACTION_ROLLS_DICE_1 = 427; const int CI_ACTION_ROLLS_DICE_2 = 428; const int CI_ACTION_ROLLS_DICE_3 = 429; const int CI_ACTION_ROLLS_DICE_4 = 430; const int CI_ACTION_ROLLS_DICE_5 = 431; const int CI_ACTION_ROLLS_DICE_6 = 432; const int CI_ACTION_ROLLS_DICE_7 = 433; const int CI_ACTION_ROLLS_DICE_8 = 434; const int CI_ACTION_ROLLS_DICE_9 = 435; const int CI_ACTION_ROLLS_DICE_10 = 436; const int CI_ACTION_ROLLS_DIE_DELETE = 437; // Skill Checks const int CI_ACTION_SKILLCHECK_ANIMALEMPATHY = 450; const int CI_ACTION_SKILLCHECK_APPRAISE = 451; const int CI_ACTION_SKILLCHECK_BLUFF = 452; const int CI_ACTION_SKILLCHECK_CONCENTRATION = 453; const int CI_ACTION_SKILLCHECK_CRAFT_ARMOR = 454; const int CI_ACTION_SKILLCHECK_CRAFT_TRAP = 455; const int CI_ACTION_SKILLCHECK_CRAFT_WEAPON = 456; const int CI_ACTION_SKILLCHECK_DISABLE_TRAP = 457; const int CI_ACTION_SKILLCHECK_DISCIPLINE = 458; const int CI_ACTION_SKILLCHECK_HEAL = 459; const int CI_ACTION_SKILLCHECK_HIDE = 460; const int CI_ACTION_SKILLCHECK_INTIMIDATE = 461; const int CI_ACTION_SKILLCHECK_LISTEN = 462; const int CI_ACTION_SKILLCHECK_LORE = 463; const int CI_ACTION_SKILLCHECK_MOVE_SILENTLY = 464; const int CI_ACTION_SKILLCHECK_OPEN_LOCK = 465; const int CI_ACTION_SKILLCHECK_PARRY = 466; const int CI_ACTION_SKILLCHECK_PERFORM = 467; const int CI_ACTION_SKILLCHECK_PERSUADE = 468; const int CI_ACTION_SKILLCHECK_PICK_POCKET = 469; const int CI_ACTION_SKILLCHECK_RIDE = 470; const int CI_ACTION_SKILLCHECK_SEARCH = 471; const int CI_ACTION_SKILLCHECK_SET_TRAP = 472; const int CI_ACTION_SKILLCHECK_SPELLCRAFT = 473; const int CI_ACTION_SKILLCHECK_SPOT = 474; const int CI_ACTION_SKILLCHECK_TAUNT = 475; const int CI_ACTION_SKILLCHECK_TUMBLE = 476; const int CI_ACTION_SKILLCHECK_USE_MAGIC_DEVICE = 477; const int CI_ACTION_PRIVACY_SET_PRIVATE = 490; const int CI_ACTION_PRIVACY_SET_PUBLIC = 491; ////////////////////////////////////////////////////////// // Druid Wildshape // Druid Conditionals const int CI_CONDITIONAL_BROWNBEAR = 300; const int CI_CONDITIONAL_PANTHER = 301; const int CI_CONDITIONAL_WOLF = 302; const int CI_CONDITIONAL_BOAR = 303; const int CI_CONDITIONAL_BADGER = 304; const int CI_CONDITIONAL_IS_DRUID = 305; const int CI_CONDITIONAL_HAS_DRUID_LEVELS_5 = 306; const int CI_CONDITIONAL_HAS_DRUID_LEVELS_ADDITIONAL_OPTIONS = 307; // Required level for additional (Dire) options const int CI_REQUIRED_DRUID_LEVELS_FOR_ADDITONAL_OPTIONS = 12; // Druid Wildshape Constants const string CS_DRUID_VAR_TARGETSPELL = "dlgw_wilds_Trgt"; const string CS_DRUID_VAR_SHAPE = "dlgw_wilds_Shpe"; const int CI_ACTION_DRUID_POLYMORPH_SET_BROWNBEAR = 300; const int CI_ACTION_DRUID_POLYMORPH_SET_PANTHER = 301; const int CI_ACTION_DRUID_POLYMORPH_SET_WOLF = 302; const int CI_ACTION_DRUID_POLYMORPH_SET_BOAR = 303; const int CI_ACTION_DRUID_POLYMORPH_SET_BADGER = 304; const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_BADGER = 310; const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_BOAR = 311; const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_BROWNBEAR = 312; const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_CHICKEN = 313; const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_COW = 314; const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_DIREBADGER = 315; const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_DIREBOAR = 316; const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_DIREBROWNBEAR = 317; const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_DIREPANTHER = 318; const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_DIREWOLF = 319; const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_DIRETIGER = 320; const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_GIANTSPIDER = 321; const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_PANTHER = 322; const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_PENGUIN = 323; const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_WOLF = 324; const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_WINTERWOLF = 325; const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_BLACK_BEAR = 326; const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_GRIZZLY_BEAR = 327; const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_POLAR_BEAR = 328; const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_WILDDOG = 329; const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_PUPPY = 330; const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_COUGAR = 331; const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_WHITETIGER = 332; const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_HOUSECAT = 333; const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_PIG = 334; const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_FALCON = 335; const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_RAVEN = 336; const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_BAT = 337; const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_DEER = 338; const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_WHITESTAG = 339; const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_RAT = 340; const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_MOUSE = 341; // needs CEP const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_RACOON = 342; const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_FERRET = 343; const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_SKUNK = 344; const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_SWAMPVIPER = 345; // needs CEP const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_TREANT = 346; const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_CHICKEN_OVERRIDE = 347; const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_COW_OVERRIDE = 348; const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_PENGUIN_OVERRIDE = 349; const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_WINTERWOLF_OVERRIDE = 350;