/************************************************************************ * script name : eE_cfg * created by : eyesolated * date : 2011/6/1 * * description : Configuration file for eyesolated Encounters * * changes : 2011/6/1 - eyesolated - Initial creation ************************************************************************/ // Script settings. // Set these to the OnDeath and OnPerception Scripts that // you use for your creatures. Set these two to "" if you don't want eE // to call these scripts // // Note: this needs to be empty for NWN: Enhanced Edition as eE sets references to the original scripts itself const string eE_SCRIPT_CREATURE_ONDEATH = ""; // "nw_c2_default7"; const string eE_SCRIPT_CREATURE_ONPERCEPTION = ""; // "nw_c2_default2"; const string eE_SCRIPT_CREATURE_ONDAMAGED = ""; // Set the following variable on a Creature / Placeable to restrict the range a player has to be in to deal damage to the entity const string eE_VAR_RESTRICT_DAMAGERANGE = "eE_RestrictDamageRange"; const int eE_RESTRICT_DAMAGERANGE_MELEE = 1; const int eE_RESTRICT_DAMAGERANGE_RANGE = 2; // Don't touch anything below this // These are the various eE Scripts const string eE_SCRIPT_ENCOUNTER_INITIALIZE = "ee_enc_init"; const string eE_SCRIPT_ENCOUNTER_ONEXHAUSTED = "ee_enc_onex"; const string eE_SCRIPT_ENCOUNTER_RESET = "ee_enc_reset"; const string eE_SCRIPT_ENCOUNTER_END = "ee_enc_end"; const string eE_SCRIPT_ENCOUNTER_START = "ee_enc_start"; const string eE_SCRIPT_ENTITY_ONDEATH = "ee_ent_ondeath"; const string eE_SCRIPT_ENTITY_ONSPAWN = "ee_ent_onspawn"; const string eE_SCRIPT_ENTITY_ONDAMAGED = "ee_ent_ondmg"; const string eE_SCRIPT_ENTITY_ONPERCEPTION = "ee_ent_onperc"; const string eE_SCRIPT_EVENT_EXECUTE = "ee_evt_execute"; const string eE_SCRIPT_EVENT_ONEXHAUSTED = "ee_evt_onex"; const string eE_SCRIPT_EVENTGROUP_ONEXHAUSTED = "ee_evtg_onex"; const string eE_SCRIPT_ENCOUNTER_WIPE = "ee_enc_wipe"; // Don't touch this const float eE_CFG_DELAY_CREATUREDESTROY = 0.1f; // a 0.1f delay should be enough // ResRefs const string eE_BLUEPRINT_STORE = "ee_encounter_str"; const string eE_BLUEPRINT_BOOK = "ee_event";