//#include "terrain_inc" //#include "color_inc" void main() { object oCreature = GetExitingObject(); if (GetIsDM(oCreature)) return; object oTrigger = OBJECT_SELF; effect eEffect = GetFirstEffect(oCreature); while (GetEffectCreator(eEffect) != oTrigger) eEffect = GetNextEffect(oCreature); RemoveEffect(oCreature, eEffect); if(GetIsPC(oCreature)) FloatingTextStringOnCreature("Exiting special terrain, effects removed", oCreature); }