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Anphillia_PRC8/_removed/nw_s0_fireshld.nss
Jaysyn904 28cdb617b3 Initial commit
Adding all of the current content for Anphillia Unlimited.
2024-01-04 07:49:38 -05:00

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//::///////////////////////////////////////////////
//:: Elemental Shield
//:: NW_S0_FireShld.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Caster gains 50% cold and fire immunity. Also anyone
who strikes the caster with melee attacks takes
1d6 + 1 per caster level in damage.
*/
/*
Anphillia Changes
In 3.5e, the spell is meant to let the caster choose Fire OR Cold immunity.
In NWN, the caster is granted both immunities. Because of that, each
immunity is set to 25%.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Jan 7, 2002
//:://////////////////////////////////////////////
//:: Created On: Aug 28, 2003, GZ: Fixed stacking issue
#include "x2_inc_spellhook"
#include "x0_i0_spells"
void main()
{
/*
Spellcast Hook Code
Added 2003-06-23 by GeorgZ
If you want to make changes to all spells,
check x2_inc_spellhook.nss to find out more
*/
if (!X2PreSpellCastCode())
{
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
//Declare major variables
effect eVis = EffectVisualEffect(VFX_DUR_ELEMENTAL_SHIELD);
int nDuration = GetCasterLevel(OBJECT_SELF);
int nMetaMagic = GetMetaMagicFeat();
object oTarget = OBJECT_SELF;
effect eShield = EffectDamageShield(nDuration, DAMAGE_BONUS_1d6, DAMAGE_TYPE_FIRE);
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
effect eCold = EffectDamageImmunityIncrease(DAMAGE_TYPE_COLD, 25);
effect eFire = EffectDamageImmunityIncrease(DAMAGE_TYPE_FIRE, 25);
//Link effects
effect eLink = EffectLinkEffects(eShield, eCold);
eLink = EffectLinkEffects(eLink, eFire);
eLink = EffectLinkEffects(eLink, eDur);
eLink = EffectLinkEffects(eLink, eVis);
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_ELEMENTAL_SHIELD, FALSE));
// *GZ: No longer stack this spell
if (GetHasSpellEffect(GetSpellId(),oTarget))
{
RemoveSpellEffects(GetSpellId(), OBJECT_SELF, oTarget);
}
//Enter Metamagic conditions
if (nMetaMagic == METAMAGIC_EXTEND)
{
nDuration = nDuration *2; //Duration is +100%
}
//Apply the VFX impact and effects
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration));
}