43 lines
1.4 KiB
Plaintext
43 lines
1.4 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Invisibility Sphere: On Enter
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//:: NW_S0_InvSphA.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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All allies within 15ft are rendered invisible.
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*/
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/*
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Anphillia Changes
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This spell now works outside of parties.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Jan 7, 2002
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//:://////////////////////////////////////////////
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void main()
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{
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//Declare major variables
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object oSource = GetAreaOfEffectCreator();
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object oTarget = GetEnteringObject();
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effect eInvis = EffectInvisibility(INVISIBILITY_TYPE_NORMAL);
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effect eVis = EffectVisualEffect(VFX_DUR_INVISIBILITY);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eLink = EffectLinkEffects(eInvis, eVis);
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eLink = EffectLinkEffects(eLink, eDur);
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if(GetIsFriend(oTarget, oSource) ||
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(GetIsNeutral(oTarget, oSource) && (GetIsPC(oTarget) || GetIsPC(GetMaster(oTarget))) && !GetIsDM(oTarget)))
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// * don't try and make dead people invisible
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if (GetIsDead(oTarget) == FALSE)
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_INVISIBILITY_SPHERE, FALSE));
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//Apply the VFX impact and effects
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget);
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}
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}
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