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Anphillia_PRC8/_module/nss/enc_crypt_01.nss
Jaysyn904 28cdb617b3 Initial commit
Adding all of the current content for Anphillia Unlimited.
2024-01-04 07:49:38 -05:00

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/************************************************************************
* script name : enc_crypt_01
* created by : eyesolated
* date : 2018/5/14
*
* description : This script defines the Constructor encounter
*
* changes : 2018/5/14 - eyesolated - Initial creation
************************************************************************/
// Includes
#include "ee_inc"
// Constants
const string ENCOUNTER_NAME = "Crypt Level 1";
const string ENCOUNTER_TAG = "ee_crypt_01";
const float ENCOUNTER_RESPAWN = 3600.0f;
const int ENCOUNTER_DEBUGLEVEL = eE_MESSAGELEVEL_DEBUG_LOG;
const int LOCK_DOORS = FALSE;
const string EVENT_INITIALIZE = "event_Initialize";
const string EVENT_INPROGRESS = "event_InProgress";
const string EVENT_PHASE1 = "event_Phase_01";
const string EVENT_MUMMY = "event_Mummy";
const string EVENT_BOSS = "event_Boss";
const string EVENT_VICTORY = "event_Victory";
const string WAYPOINT_ENCOUNTER = "wp_ee_crypt_01";
const string WAYPOINT_URN = "wp_urn";
const string WAYPOINT_SCARAB = "wp_scarab_spawn";
const string WAYPOINT_SARCOPHAGUS = "wp_sarcophagus";
const string DOOR_ALL = "crypt_01_door";
const string RESREF_BOSS = "crypt_01_boss";
const string RESREF_SCARAB = "crypt_01_scarab";
const string RESREF_URN = "crypt_01_urn";
const string RESREF_SARCOPHAGUS = "crypt_01_sarcoph";
const string RESREF_LESSERMUMMY = "crypt_01_mummy";
const int SCARAB_COUNT = 6;
const int SCARAB_MUMMIES_PER_SCARAB = 2;
void main()
{
// Look for an existing encounter
object oEncounter = GetObjectByTag(ENCOUNTER_TAG);
// Create the encounter object
if (!GetIsObjectValid(oEncounter))
{
// Create the encounter
eE_CreateEncounter(ENCOUNTER_NAME, WAYPOINT_ENCOUNTER, ENCOUNTER_TAG, eE_VAR_CONDITION_NONE, 12.0f, EVENT_INITIALIZE, EVENT_INPROGRESS, ENCOUNTER_RESPAWN, ENCOUNTER_DEBUGLEVEL);
// Create the urn placeable
eE_CreateEvent_Placeable("SPAWN_Urn", // Event Name
ENCOUNTER_TAG, // Encounter Tag
EVENT_INITIALIZE, // Event Tag
eE_EVENTOWNER_NONE, // Owner
RESREF_URN, // Blueprint ResRef
-1, // Quantity
0, // MaxConcurrent
WAYPOINT_URN, // Spawn Point
0.0f, // Spawn Delay
eE_SPAWNMETHOD_FIXED, // Spawn Method
0, // Spawn Effect
RESREF_URN, // New Tag
"", // OnSpawn
"", // OnDamaged Event
EVENT_PHASE1); // OnDeath
// Create the sarcophagus placeables
eE_CreateEvent_Placeable("SPAWN_Sarcophagus", // Event Name
ENCOUNTER_TAG, // Encounter Tag
EVENT_INITIALIZE, // Event Tag
eE_EVENTOWNER_NONE, // Owner
RESREF_SARCOPHAGUS, // Blueprint ResRef
-1, // Quantity
0, // MaxConcurrent
WAYPOINT_SARCOPHAGUS, // Spawn Point
0.0f, // Spawn Delay
eE_SPAWNMETHOD_FIXED, // Spawn Method
0, // Spawn Effect
RESREF_SARCOPHAGUS, // New Tag
"", // OnSpawn
"", // OnDamaged Event
EVENT_PHASE1); // OnDeath
// Lock all door
if (LOCK_DOORS)
{
eE_CreateEvent_Special("LOCK_Doors", // Event Name
ENCOUNTER_TAG, // Encounter Tag
EVENT_PHASE1, // Event Tag
eE_EVENTOWNER_NONE, // Owner
eE_VAR_SPECIAL_LOCKALL, // Event ID: Activate Plot Flag
DOOR_ALL); // Target Tag
}
// Spawn Scarabs
eE_CreateEvent_Creature("SPAWN_Scarabs", // Event Name
ENCOUNTER_TAG, // Encounter Tag
EVENT_PHASE1, // Event Tag
eE_EVENTOWNER_NONE, // Owner
RESREF_SCARAB, // Blueprint
SCARAB_COUNT, // Quantity
0, // MaxConcurrent
WAYPOINT_SCARAB, // SpawnAt
0.0f, // SpawnDelay
eE_SPAWNMETHOD_RANDOM, // SpawnMethod
VFX_FNF_GAS_EXPLOSION_NATURE, // Spawn Effect
RESREF_SCARAB, // New Tag
"", // OnSpawn
"", // OnDamaged Event
EVENT_MUMMY, // OnDeath
EVENT_BOSS); // OnExhaust
// Spawn a Mummy Add
eE_CreateEvent_Creature("SPAWN_Mummy", // Event Name
ENCOUNTER_TAG, // Encounter Tag
EVENT_MUMMY, // Event Tag
eE_EVENTOWNER_NONE, // Owner
RESREF_LESSERMUMMY, // Blueprint
SCARAB_MUMMIES_PER_SCARAB, // Quantity
0, // MaxConcurrent
WAYPOINT_SARCOPHAGUS, // SpawnAt
0.0f, // SpawnDelay
eE_SPAWNMETHOD_RANDOM, // SpawnMethod
VFX_FNF_GAS_EXPLOSION_NATURE, // Spawn Effect
RESREF_LESSERMUMMY, // New Tag
"", // OnSpawn
"", // OnDamaged Event
"", // OnDeath
""); // OnExhaust
// Spawn the Boss
eE_CreateEvent_Creature("SPAWN_Boss", // Event Name
ENCOUNTER_TAG, // Encounter Tag
EVENT_BOSS, // Event Tag
eE_EVENTOWNER_NONE, // Owner
RESREF_BOSS, // Blueprint ResRef
-1, // Quantity
0, // MaxConcurrent
WAYPOINT_URN, // Spawn Point
0.0f, // Spawn Delay
eE_SPAWNMETHOD_FIXED, // Spawn Method
0, // Spawn Effect
RESREF_BOSS, // New Tag
"", // OnSpawn Event
"", // OnDamaged Event
EVENT_VICTORY, // OnDeath Event
"", // OnExhaust
1); // Key Event
// Make boss announce that players WILL die!
eE_CreateEvent_Special("SOUND_BOSS_SPAWN",
ENCOUNTER_TAG,
EVENT_BOSS,
eE_EVENTOWNER_NONE,
eE_VAR_SPECIAL_SOUNDOBJECTPLAY,
"s_crypt_01_boss");
// Unlock entrance door
if (LOCK_DOORS)
{
eE_CreateEvent_Special("UNLOCK_Doors", // Event Name
ENCOUNTER_TAG, // Encounter Tag
EVENT_VICTORY, // Event Tag
eE_EVENTOWNER_NONE, // Owner
eE_VAR_SPECIAL_OPENALL, // Event ID: Activate Plot Flag
DOOR_ALL, // Target Tag
0.0f, // Initial Delay
0.0f, // Interval
0, // Max Repeats
eE_UNDO_MANUAL); // Manual Undo
}
}
}