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Anphillia_PRC8/_module/nss/wa_guard.nss
Jaysyn904 28cdb617b3 Initial commit
Adding all of the current content for Anphillia Unlimited.
2024-01-04 07:49:38 -05:00

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948 B
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void main()
{
if (GetLocalInt(OBJECT_SELF, "justquaked") == 1)
return;
SetLocalInt(OBJECT_SELF, "justquaked", 1);
object oUser = GetLastUsedBy();
PlayAnimation(ANIMATION_PLACEABLE_OPEN);
SetLocalInt(GetNearestObject(OBJECT_TYPE_DOOR, OBJECT_SELF, 1), "escaping", 0);
SetLocalInt(GetNearestObject(OBJECT_TYPE_DOOR, OBJECT_SELF, 2), "escaping", 0);
int n = 1;
object oPC = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC, oUser);
while (oPC != OBJECT_INVALID)
{
if (GetLocalInt(oPC, "nullified") == 1)
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectKnockdown(), oPC, 11.0);
n++;
oPC = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC, oUser, n);
}
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_FNF_SCREEN_SHAKE), OBJECT_SELF, 5.0);
DelayCommand(15.0, SetLocalInt(OBJECT_SELF, "justquaked", 0));
}