Files
Anphillia_PRC8/_module/nss/hit_dancing.nss
Jaysyn904 28cdb617b3 Initial commit
Adding all of the current content for Anphillia Unlimited.
2024-01-04 07:49:38 -05:00

20 lines
570 B
Plaintext

//::///////////////////////////////////////////////
//:: On hitting a Dancing Light
//:://////////////////////////////////////////////
#include "NW_I0_GENERIC"
void main()
{
// Attacker now has a chance to realise that the Light is not real.
object oFighter = GetLastDamager();
int myInt = GetAbilityScore(oFighter, ABILITY_INTELLIGENCE);
int myRand = Random(myInt);
//SendMessageToPC(GetFirstPC(), IntToString(myRand));
if (myRand > 6)
{
SetIsTemporaryFriend(oFighter);
SetIsTemporaryFriend(OBJECT_SELF, oFighter);
}
}