28 lines
848 B
Plaintext
28 lines
848 B
Plaintext
void main()
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{
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int nDC = 22;
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location lTargetLocation = GetItemActivatedTargetLocation();
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object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM,
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lTargetLocation, TRUE);
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while(oTarget != OBJECT_INVALID)
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{
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int nSave = ReflexSave(oTarget, nDC, SAVING_THROW_TYPE_COLD);
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if(nSave == 0)
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{
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if(GetHasFeat(FEAT_IMPROVED_EVASION, oTarget))
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{
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}
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}
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else if(nSave == 1 && !GetHasFeat(FEAT_EVASION, oTarget) &&
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!GetHasFeat(FEAT_IMPROVED_EVASION, oTarget))
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{
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}
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oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM,
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lTargetLocation, TRUE);
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}
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effect eVisual = EffectVisualEffect(VFX_FNF_FIREBALL);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVisual, lTargetLocation);
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}
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