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Anphillia_PRC8/_module/nss/dlg_wand_const.nss
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Adding all of the current content for Anphillia Unlimited.
2024-01-04 07:49:38 -05:00

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///////////////////////////////////////////////////////////////////////////////
// wand_cfg
// written by: eyesolated
// written at: May 5, 2015
//
// Notes: Configuration File for the Wand Dialogue
const int CI_CONDITIONAL_ISDM = 1;
// AFK Constants
const int CI_ACTION_AFK_ACTIVATE = 100;
const int CI_ACTION_AFK_DEACTIVATE = 101;
// Emote Constants
const int CI_ACTION_EMOTE_FF_BOW = 200;
const int CI_ACTION_EMOTE_FF_DODGE_DUCK = 201;
const int CI_ACTION_EMOTE_FF_DODGE_SIDE = 202;
const int CI_ACTION_EMOTE_FF_DRINK = 203;
const int CI_ACTION_EMOTE_FF_GREETING = 204;
// NOT WORKING AS INTENDED const int CI_ACTION_EMOTE_CUSTOM_SHAKEHEAD = 205; // ANIMATION_FIREFORGET_HEAD_TURN_LEFT & ANIMATION_FIREFORGET_HEAD_TURN_RIGHT
const int CI_ACTION_EMOTE_FF_PAUSE_BORED = 206;
const int CI_ACTION_EMOTE_FF_PAUSE_SCRATCH_HEAD = 207;
const int CI_ACTION_EMOTE_FF_READ = 208;
const int CI_ACTION_EMOTE_FF_SALUTE = 209;
const int CI_ACTION_EMOTE_FF_SPASM = 210;
const int CI_ACTION_EMOTE_FF_STEAL = 211;
const int CI_ACTION_EMOTE_FF_TAUNT = 212;
const int CI_ACTION_EMOTE_FF_VICTORY1 = 213;
const int CI_ACTION_EMOTE_FF_VICTORY2 = 214;
const int CI_ACTION_EMOTE_FF_VICTORY3 = 215;
const int CI_ACTION_EMOTE_LOOP_CONJURE1 = 216;
const int CI_ACTION_EMOTE_LOOP_CONJURE2 = 217;
const int CI_ACTION_EMOTE_LOOP_DEAD_BACK = 218;
const int CI_ACTION_EMOTE_LOOP_DEAD_FRONT = 219;
const int CI_ACTION_EMOTE_LOOP_GET_LOW = 220;
const int CI_ACTION_EMOTE_LOOP_GET_MID = 221;
const int CI_ACTION_EMOTE_LOOP_LISTEN = 222;
const int CI_ACTION_EMOTE_LOOP_LOOK_FAR = 223;
const int CI_ACTION_EMOTE_LOOP_MEDITATE = 224;
const int CI_ACTION_EMOTE_LOOP_PAUSE = 225;
const int CI_ACTION_EMOTE_LOOP_PAUSE_DRUNK = 226;
const int CI_ACTION_EMOTE_LOOP_PAUSE_TIRED = 227;
const int CI_ACTION_EMOTE_LOOP_PAUSE2 = 228;
const int CI_ACTION_EMOTE_LOOP_SIT_CROSS = 229;
const int CI_ACTION_EMOTE_LOOP_SPASM = 230;
const int CI_ACTION_EMOTE_LOOP_TALK_FORCEFUL = 231;
const int CI_ACTION_EMOTE_LOOP_TALK_LAUGHING = 232;
const int CI_ACTION_EMOTE_LOOP_TALK_NORMAL = 233;
const int CI_ACTION_EMOTE_LOOP_TALK_PLEADING = 234;
const int CI_ACTION_EMOTE_LOOP_WORSHIP = 235;
const int CI_ACTION_EMOTE_CUSTOM_DANCE = 236;
const int CI_ACTION_EMOTE_CUSTOM_SMOKE = 237;
//////////////////////////////////////////////////////////
// Rolls
// Ability Checks
const int CI_ACTION_ABILITY_STRENGTH = 400;
const int CI_ACTION_ABILITY_DEXTERITY = 401;
const int CI_ACTION_ABILITY_CONSTITUTION = 402;
const int CI_ACTION_ABILITY_WISDOM = 403;
const int CI_ACTION_ABILITY_INTELLIGENCE = 404;
const int CI_ACTION_ABILITY_CHARISMA = 405;
// Saving Throws
const int CI_ACTION_SAVINGTHROW_FORTITUDE = 410;
const int CI_ACTION_SAVINGTHROW_REFLEX = 411;
const int CI_ACTION_SAVINGTHROW_WILL = 412;
// Die Rolls
const string CS_ROLLS_VAR_DIETYPE = "dlgw_dietype";
const int CI_CONDITION_ROLLS_NODIETYPE = 420;
const int CI_CONDITION_ROLLS_PRIVACY_OVERRIDE = 421;
const int CI_ACTION_ROLLS_DIE_D4 = 420;
const int CI_ACTION_ROLLS_DIE_D6 = 421;
const int CI_ACTION_ROLLS_DIE_D8 = 422;
const int CI_ACTION_ROLLS_DIE_D10 = 423;
const int CI_ACTION_ROLLS_DIE_D12 = 424;
const int CI_ACTION_ROLLS_DIE_D20 = 425;
const int CI_ACTION_ROLLS_DIE_D100 = 426;
const int CI_ACTION_ROLLS_DICE_1 = 427;
const int CI_ACTION_ROLLS_DICE_2 = 428;
const int CI_ACTION_ROLLS_DICE_3 = 429;
const int CI_ACTION_ROLLS_DICE_4 = 430;
const int CI_ACTION_ROLLS_DICE_5 = 431;
const int CI_ACTION_ROLLS_DICE_6 = 432;
const int CI_ACTION_ROLLS_DICE_7 = 433;
const int CI_ACTION_ROLLS_DICE_8 = 434;
const int CI_ACTION_ROLLS_DICE_9 = 435;
const int CI_ACTION_ROLLS_DICE_10 = 436;
const int CI_ACTION_ROLLS_DIE_DELETE = 437;
// Skill Checks
const int CI_ACTION_SKILLCHECK_ANIMALEMPATHY = 450;
const int CI_ACTION_SKILLCHECK_APPRAISE = 451;
const int CI_ACTION_SKILLCHECK_BLUFF = 452;
const int CI_ACTION_SKILLCHECK_CONCENTRATION = 453;
const int CI_ACTION_SKILLCHECK_CRAFT_ARMOR = 454;
const int CI_ACTION_SKILLCHECK_CRAFT_TRAP = 455;
const int CI_ACTION_SKILLCHECK_CRAFT_WEAPON = 456;
const int CI_ACTION_SKILLCHECK_DISABLE_TRAP = 457;
const int CI_ACTION_SKILLCHECK_DISCIPLINE = 458;
const int CI_ACTION_SKILLCHECK_HEAL = 459;
const int CI_ACTION_SKILLCHECK_HIDE = 460;
const int CI_ACTION_SKILLCHECK_INTIMIDATE = 461;
const int CI_ACTION_SKILLCHECK_LISTEN = 462;
const int CI_ACTION_SKILLCHECK_LORE = 463;
const int CI_ACTION_SKILLCHECK_MOVE_SILENTLY = 464;
const int CI_ACTION_SKILLCHECK_OPEN_LOCK = 465;
const int CI_ACTION_SKILLCHECK_PARRY = 466;
const int CI_ACTION_SKILLCHECK_PERFORM = 467;
const int CI_ACTION_SKILLCHECK_PERSUADE = 468;
const int CI_ACTION_SKILLCHECK_PICK_POCKET = 469;
const int CI_ACTION_SKILLCHECK_RIDE = 470;
const int CI_ACTION_SKILLCHECK_SEARCH = 471;
const int CI_ACTION_SKILLCHECK_SET_TRAP = 472;
const int CI_ACTION_SKILLCHECK_SPELLCRAFT = 473;
const int CI_ACTION_SKILLCHECK_SPOT = 474;
const int CI_ACTION_SKILLCHECK_TAUNT = 475;
const int CI_ACTION_SKILLCHECK_TUMBLE = 476;
const int CI_ACTION_SKILLCHECK_USE_MAGIC_DEVICE = 477;
const int CI_ACTION_PRIVACY_SET_PRIVATE = 490;
const int CI_ACTION_PRIVACY_SET_PUBLIC = 491;
//////////////////////////////////////////////////////////
// Druid Wildshape
// Druid Conditionals
const int CI_CONDITIONAL_BROWNBEAR = 300;
const int CI_CONDITIONAL_PANTHER = 301;
const int CI_CONDITIONAL_WOLF = 302;
const int CI_CONDITIONAL_BOAR = 303;
const int CI_CONDITIONAL_BADGER = 304;
const int CI_CONDITIONAL_IS_DRUID = 305;
const int CI_CONDITIONAL_HAS_DRUID_LEVELS_5 = 306;
const int CI_CONDITIONAL_HAS_DRUID_LEVELS_ADDITIONAL_OPTIONS = 307;
// Required level for additional (Dire) options
const int CI_REQUIRED_DRUID_LEVELS_FOR_ADDITONAL_OPTIONS = 12;
// Druid Wildshape Constants
const string CS_DRUID_VAR_TARGETSPELL = "dlgw_wilds_Trgt";
const string CS_DRUID_VAR_SHAPE = "dlgw_wilds_Shpe";
const int CI_ACTION_DRUID_POLYMORPH_SET_BROWNBEAR = 300;
const int CI_ACTION_DRUID_POLYMORPH_SET_PANTHER = 301;
const int CI_ACTION_DRUID_POLYMORPH_SET_WOLF = 302;
const int CI_ACTION_DRUID_POLYMORPH_SET_BOAR = 303;
const int CI_ACTION_DRUID_POLYMORPH_SET_BADGER = 304;
const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_BADGER = 310;
const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_BOAR = 311;
const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_BROWNBEAR = 312;
const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_CHICKEN = 313;
const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_COW = 314;
const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_DIREBADGER = 315;
const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_DIREBOAR = 316;
const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_DIREBROWNBEAR = 317;
const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_DIREPANTHER = 318;
const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_DIREWOLF = 319;
const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_DIRETIGER = 320;
const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_GIANTSPIDER = 321;
const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_PANTHER = 322;
const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_PENGUIN = 323;
const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_WOLF = 324;
const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_WINTERWOLF = 325;
const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_BLACK_BEAR = 326;
const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_GRIZZLY_BEAR = 327;
const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_POLAR_BEAR = 328;
const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_WILDDOG = 329;
const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_PUPPY = 330;
const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_COUGAR = 331;
const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_WHITETIGER = 332;
const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_HOUSECAT = 333;
const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_PIG = 334;
const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_FALCON = 335;
const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_RAVEN = 336;
const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_BAT = 337;
const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_DEER = 338;
const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_WHITESTAG = 339;
const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_RAT = 340;
const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_MOUSE = 341; // needs CEP
const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_RACOON = 342;
const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_FERRET = 343;
const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_SKUNK = 344;
const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_SWAMPVIPER = 345; // needs CEP
const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_TREANT = 346;
const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_CHICKEN_OVERRIDE = 347;
const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_COW_OVERRIDE = 348;
const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_PENGUIN_OVERRIDE = 349;
const int CI_ACTION_DRUID_POLYMORPH_SET_SHAPE_WINTERWOLF_OVERRIDE = 350;