188 lines
6.7 KiB
Plaintext
188 lines
6.7 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Wild Shape
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//:: NW_S2_WildShape
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Allows the Druid to change into animal forms.
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Updated: Sept 30 2003, Georg Z.
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* Made Armor merge with druid to make forms
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more useful.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Jan 22, 2002
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//:://////////////////////////////////////////////
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//:: Modified By: Deva Winblood
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//:: Modified Date: January 15th-16th, 2008
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//:://////////////////////////////////////////////
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/*
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Modified to insure no shapeshifting spells are castable upon
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mounted targets. This prevents problems that can occur due
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to dismounting after shape shifting, or other issues that can
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occur due to preserved appearances getting out of synch.
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This can additional check can be disabled by setting the variable
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X3_NO_SHAPESHIFT_SPELL_CHECK to 1 on the module object. If this
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variable is set then this script will function as it did prior to
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this modification.
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*/
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#include "x2_inc_itemprop"
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#include "x3_inc_horse"
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#include "dlg_wand_const"
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void main()
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{
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//Declare major variables
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int nSpell = GetSpellId();
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object oTarget = GetSpellTargetObject();
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effect eVis = EffectVisualEffect(VFX_IMP_POLYMORPH);
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effect ePoly;
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int nPoly;
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int nMetaMagic = GetMetaMagicFeat();
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int nDuration = GetLevelByClass(CLASS_TYPE_DRUID);
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if (!GetLocalInt(GetModule(),"X3_NO_SHAPESHIFT_SPELL_CHECK"))
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{ // check to see if abort due to being mounted
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if (HorseGetIsMounted(oTarget))
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{ // abort
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if (GetIsPC(oTarget)) FloatingTextStrRefOnCreature(111982,oTarget,FALSE);
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return;
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} // abort
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} // check to see if abort due to being mounted
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//Enter Metamagic conditions
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if (nMetaMagic == METAMAGIC_EXTEND)
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nDuration = nDuration *2; //Duration is +100%
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object oShapeInfo = GetItemPossessedBy(OBJECT_SELF, "pc_actionwand");
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//Determine Polymorph subradial type
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if(nSpell == 401)
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{
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// Get the modified spell to cast, if there is one
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nPoly = GetLocalInt(oShapeInfo, CS_DRUID_VAR_SHAPE + "_" + IntToString(CI_ACTION_DRUID_POLYMORPH_SET_BROWNBEAR)) - 1;
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if (nPoly == -1)
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{
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nPoly = POLYMORPH_TYPE_BROWN_BEAR;
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if (nDuration >= 12)
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{
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nPoly = POLYMORPH_TYPE_DIRE_BROWN_BEAR;
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}
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}
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}
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else if (nSpell == 402)
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{
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// Get the modified spell to cast, if there is one
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nPoly = GetLocalInt(oShapeInfo, CS_DRUID_VAR_SHAPE + "_" + IntToString(CI_ACTION_DRUID_POLYMORPH_SET_PANTHER)) - 1;
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if (nPoly == -1)
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{
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nPoly = POLYMORPH_TYPE_PANTHER;
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if (nDuration >= 12)
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{
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nPoly = POLYMORPH_TYPE_DIRE_PANTHER;
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}
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}
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}
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else if (nSpell == 403)
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{
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// Get the modified spell to cast, if there is one
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nPoly = GetLocalInt(oShapeInfo, CS_DRUID_VAR_SHAPE + "_" + IntToString(CI_ACTION_DRUID_POLYMORPH_SET_WOLF)) - 1;
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if (nPoly == -1)
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{
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nPoly = POLYMORPH_TYPE_WOLF;
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if (nDuration >= 12)
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{
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nPoly = POLYMORPH_TYPE_DIRE_WOLF;
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}
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}
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}
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else if (nSpell == 404)
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{
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// Get the modified spell to cast, if there is one
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nPoly = GetLocalInt(oShapeInfo, CS_DRUID_VAR_SHAPE + "_" + IntToString(CI_ACTION_DRUID_POLYMORPH_SET_BOAR)) - 1;
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if (nPoly == -1)
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{
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nPoly = POLYMORPH_TYPE_BOAR;
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if (nDuration >= 12)
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{
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nPoly = POLYMORPH_TYPE_DIRE_BOAR;
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}
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}
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}
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else if (nSpell == 405)
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{
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// Get the modified spell to cast, if there is one
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nPoly = GetLocalInt(oShapeInfo, CS_DRUID_VAR_SHAPE + "_" + IntToString(CI_ACTION_DRUID_POLYMORPH_SET_BADGER)) - 1;
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if (nPoly == -1)
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{
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nPoly = POLYMORPH_TYPE_BADGER;
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if (nDuration >= 12)
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{
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nPoly = POLYMORPH_TYPE_DIRE_BADGER;
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}
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}
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}
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ePoly = EffectPolymorph(nPoly);
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ePoly = ExtraordinaryEffect(ePoly);
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_WILD_SHAPE, FALSE));
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int bWeapon = StringToInt(Get2DAString("polymorph","MergeW",nPoly)) == 1;
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int bArmor = StringToInt(Get2DAString("polymorph","MergeA",nPoly)) == 1;
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int bItems = StringToInt(Get2DAString("polymorph","MergeI",nPoly)) == 1;
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object oWeaponOld = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND,OBJECT_SELF);
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object oArmorOld = GetItemInSlot(INVENTORY_SLOT_CHEST,OBJECT_SELF);
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object oRing1Old = GetItemInSlot(INVENTORY_SLOT_LEFTRING,OBJECT_SELF);
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object oRing2Old = GetItemInSlot(INVENTORY_SLOT_RIGHTRING,OBJECT_SELF);
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object oAmuletOld = GetItemInSlot(INVENTORY_SLOT_NECK,OBJECT_SELF);
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object oCloakOld = GetItemInSlot(INVENTORY_SLOT_CLOAK,OBJECT_SELF);
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object oBootsOld = GetItemInSlot(INVENTORY_SLOT_BOOTS,OBJECT_SELF);
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object oBeltOld = GetItemInSlot(INVENTORY_SLOT_BELT,OBJECT_SELF);
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object oHelmetOld = GetItemInSlot(INVENTORY_SLOT_HEAD,OBJECT_SELF);
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object oShield = GetItemInSlot(INVENTORY_SLOT_LEFTHAND,OBJECT_SELF);
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if (GetIsObjectValid(oShield))
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{
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if (GetBaseItemType(oShield) !=BASE_ITEM_LARGESHIELD &&
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GetBaseItemType(oShield) !=BASE_ITEM_SMALLSHIELD &&
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GetBaseItemType(oShield) !=BASE_ITEM_TOWERSHIELD)
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{
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oShield = OBJECT_INVALID;
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}
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}
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//Apply the VFX impact and effects
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ClearAllActions(); // prevents an exploit
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, OBJECT_SELF);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ePoly, OBJECT_SELF, HoursToSeconds(nDuration));
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object oWeaponNew = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND,OBJECT_SELF);
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object oArmorNew = GetItemInSlot(INVENTORY_SLOT_CARMOUR,OBJECT_SELF);
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if (bWeapon)
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{
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IPWildShapeCopyItemProperties(oWeaponOld,oWeaponNew, TRUE);
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}
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if (bArmor)
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{
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IPWildShapeCopyItemProperties(oShield,oArmorNew);
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IPWildShapeCopyItemProperties(oHelmetOld,oArmorNew);
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IPWildShapeCopyItemProperties(oArmorOld,oArmorNew);
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}
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if (bItems)
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{
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IPWildShapeCopyItemProperties(oRing1Old,oArmorNew);
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IPWildShapeCopyItemProperties(oRing2Old,oArmorNew);
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IPWildShapeCopyItemProperties(oAmuletOld,oArmorNew);
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IPWildShapeCopyItemProperties(oCloakOld,oArmorNew);
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IPWildShapeCopyItemProperties(oBootsOld,oArmorNew);
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IPWildShapeCopyItemProperties(oBeltOld,oArmorNew);
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}
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}
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