20 lines
490 B
Plaintext
20 lines
490 B
Plaintext
//#include "terrain_inc"
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//#include "color_inc"
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void main()
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{
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object oCreature = GetExitingObject();
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if (GetIsDM(oCreature))
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return;
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object oTrigger = OBJECT_SELF;
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effect eEffect = GetFirstEffect(oCreature);
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while (GetEffectCreator(eEffect) != oTrigger)
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eEffect = GetNextEffect(oCreature);
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RemoveEffect(oCreature, eEffect);
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if(GetIsPC(oCreature))
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FloatingTextStringOnCreature("Exiting special terrain, effects removed", oCreature);
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}
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