44 lines
1.7 KiB
Plaintext
44 lines
1.7 KiB
Plaintext
// Persisten World Extended Exp System
|
|
// Coded By: Archaegeo
|
|
// Sept 3rd, 2002
|
|
|
|
/*
|
|
|
|
This system is based off of the First Edition DND Exp system i released a few
|
|
days ago. In this system, there is one experience chart. It goes from 0 to
|
|
3,750,000xp for level 20. (As compared with 190,000xp for level 20 under the
|
|
default NWN system).
|
|
|
|
What do you gain from this system?
|
|
|
|
One - You get to give players real experience numbers vice 3-4xp at a time to
|
|
control your levelling rate. Plus since the chart is more spread out, players
|
|
will be able to get through level 1-3 kinda quick, and then it naturally slows.
|
|
This gives your persistent world the quick levelling needed early, and then the
|
|
longevity it needs later.
|
|
|
|
Two - There is a multiple defined for each class, default to 1.0, that is
|
|
multiplied times the exp awarded to a PC. So, you can set your classes to level
|
|
at different rates, thus simulating that it is harder in your world for mages to
|
|
level than it is for fighters, etc. If someone is multiclassed, an average is
|
|
taken of their levelling rates.
|
|
|
|
Three - It is inheritently persistent. It uses the actual xp of the player as
|
|
a tracking system, ratioing that to the new chart. So the character still levels
|
|
by the game at the same spots, but all exp adds go through the new system.
|
|
|
|
To Use Default:
|
|
Set your XP Slider (under Module Properties) to 0.
|
|
Replace the nw_c0_default7 with the one in the ERF set.
|
|
Make sure that any other exp award devices/scripts you have use DND_add_exp to
|
|
make the award.
|
|
|
|
If you have existing characters, they will automagically convert over to the
|
|
new system the first time they get awarded any experience by DND_add_exp.
|
|
|
|
*/
|
|
|
|
void main()
|
|
{
|
|
}
|