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Anphillia_PRC8/_module/nss/hc_text_htf.nss
Jaysyn904 28cdb617b3 Initial commit
Adding all of the current content for Anphillia Unlimited.
2024-01-04 07:49:38 -05:00

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//hc_text_htf
//Contains text string used by the HTF system.
//
//Created August 15, 2002 by Edward Beck (0100010).
string TOOTHIRSTY0 = "You feel a little thirsty.";
string TOOTHIRSTY1 = "You are very thirsty.";
string TOOTHIRSTY2 = "Your throat is parched! You need something to drink!";
string TOOTHIRSTY3 = "You are dehydrated and feel very faint.";
string TOOTHIRSTY4 = "Water, must find water...";
string TOOHUNGRY0 = "You feel a little hungry.";
string TOOHUNGRY1 = "You are very hungry.";
string TOOHUNGRY2 = "You are famished! You need something to eat!";
string TOOHUNGRY3 = "You are starving and feel very weak.";
string TOOHUNGRY4 = "Wasting away, no food anywhere...";
string THIRSTYMSG = "* looks parched *";
string HUNGRYGROWL = "* stomach growls loudly *";
string BURP = "*Burp*";
string GULP = "*Gulp*";
string GULPDRINK = "You gulp down the drink.";
string FORTSAVEVSSTARVATION ="Fortitute save succuess vs. death by starvation.";
string DEATHBYSTARVATION ="You have starved to death.";
string FORTSAVEVSDEHYDRATION ="Fortitute save succuess vs. death by dehydration.";
string DEATHBYDEHYDRATION ="You have died of dehydration.";
string LACKOFFOOD1 ="You have become fatigued from lack of eating!";
string LACKOFFOOD2 ="You have become exhausted from going so long without food!";
string LACKOFWATER1 ="You have become fatigued from lack of water!";
string LACKOFWATER2 ="You have become exhausted from going so long without water!";
string STUFFED = "You manage to eat the food, but you are stuffed.";
string FULLYHYDRATED = "You manage to finish off the drink, but are no longer thirsty.";
string CONSUMEITEM = "You consume the item.";
string TAKEABITE = "You take a bite.";
string TAKEADRINK = "You take a drink.";
string NOTHUNGRY = "You are too full to consume that.";
string NOTTHIRSTY = "You are not thirsty enough to drink that.";
string SEARCHFOOD = "You rummage through your pack looking for something to eat.";
string SEARCHDRINK = "You rummage through your pack looking for something to drink.";
string FAILEDTOFINDCONSUMABLE = "You fail to find anything.";
string TOOTIRED0 = "You feel a little tired.";
string TOOTIRED1 = "You are getting sleepy.";
string TOOTIRED2 = "You are very tired you need to rest!";
string TOOTIRED3 = "You are so tired you can barely stand, you should rest now!";
string TOOTIRED4 = "You are so exhausted you are in danger of collapsing where you stand.";
string YAWN = "*yawns*";
string NOTENOUGHREST1 = "You have become fatigued due to lack of rest.";
string NOTENOUGHREST2 = "You have become exhausted due to lack of rest.";
string FORTSAVEVSCOLLAPSE ="Fortitute save succuess vs. collapse from exhaustion.";
string COLLAPSEFROMEXHAUSTION = "You have collapsed from exhaustion.";
string EMPTYCANTEEN = "This canteen is empty, you should fill it from a source of water.";
string CANTEENBADTARGET = "Target yourself to drink from the canteen, or a source of water to refill it.";
string INVALIDWATERSRC = "That is not a valid source of water.";
string FOULWATER = "That water was foul! You empty your canteen.";
string MOVECLOSERTOOBJ = "You need to move closer.";
string NOWATERHERE = "There is no body of water in your immediate area that is adequate for consumption.";
string CANTEENFULL = "Your canteen is already full.";
string FILLCANTEEN = "You fill the canteen.";