28 lines
987 B
Plaintext
28 lines
987 B
Plaintext
void main()
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{
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int nDC = 22;
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int nTargetVisual = VFX_IMP_SLOW;
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int nImpactVisual = VFX_FNF_LOS_NORMAL_20;
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location lTargetLocation = GetItemActivatedTargetLocation();
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object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM,
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lTargetLocation, TRUE);
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while(oTarget != OBJECT_INVALID)
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{
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int nSave = ReflexSave(oTarget, nDC, SAVING_THROW_TYPE_NONE);
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if(nSave == 0)
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{
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effect eSlow = EffectSlow();
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eSlow, oTarget,
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RoundsToSeconds(5));
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effect eVisual = EffectVisualEffect(nTargetVisual);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVisual, oTarget);
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}
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oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM,
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lTargetLocation, TRUE);
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}
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effect eVisual = EffectVisualEffect(nImpactVisual);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVisual, lTargetLocation);
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}
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