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Anphillia_PRC8/_module/nss/cnrcleavenarmor.nss
Jaysyn904 28cdb617b3 Initial commit
Adding all of the current content for Anphillia Unlimited.
2024-01-04 07:49:38 -05:00

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/////////////////////////////////////////////////////////
//
// Craftable Natural Resources (CNR) by Festyx
//
// Name: cnrAnvilArmor
//
// Desc: Recipe initialization.
//
// Author: David Bobeck 15May03
//
/////////////////////////////////////////////////////////
#include "cnr_recipe_utils"
void main()
{
string sKeyToRecipe;
PrintString("cnrAnvilArmor init");
/////////////////////////////////////////////////////////
// CNR recipes made by cnrAnvilArmor
/////////////////////////////////////////////////////////
string sMenuShieldCopp = CnrRecipeAddSubMenu("cnrCleavenArmor", "Cleaven Shields");
string sMenuHelmsBron = CnrRecipeAddSubMenu("cnrCleavenArmor", "Cleaven Helms");
string sMenuArmorBron = CnrRecipeAddSubMenu("cnrCleavenArmor", "Cleaven Armor");
string sMenuBronLight = CnrRecipeAddSubMenu(sMenuArmorBron, "Light Cleaven");
string sMenuBronMedium = CnrRecipeAddSubMenu(sMenuArmorBron, "Medium Cleaven");
string sMenuBronHeavy = CnrRecipeAddSubMenu(sMenuArmorBron, "Heavy Cleaven");
CnrRecipeSetDevicePreCraftingScript("cnrAnvilArmor", "cnr_anvil_anim");
CnrRecipeSetDeviceEquippedTool("cnrAnvilArmor", "cnrSmithsHammer", CNR_FLOAT_SMITH_HAMMER_BREAKAGE_PERCENTAGE);
CnrRecipeSetDeviceTradeskillType("cnrAnvilArmor", CNR_TRADESKILL_ARMOR_CRAFTING);
//----------------- copper shields -----------------------
sKeyToRecipe = CnrRecipeCreateRecipe(sMenuShieldCopp, "Small Cleaven Shield", "CleavenSmallShield", 1);
CnrRecipeAddComponent(sKeyToRecipe, "cnrIngotCopp", 4);
CnrRecipeSetRecipeLevel(sKeyToRecipe, 1);
CnrRecipeSetRecipeXP(sKeyToRecipe, 10, 10);
CnrRecipeSetRecipeBiproduct(sKeyToRecipe, "cnrMangledCopp", 0, 2);
CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 50, 30, 0, 0, 0, 0);
sKeyToRecipe = CnrRecipeCreateRecipe(sMenuShieldCopp, " Large Cleaven Shield", "CleavenLargeShield", 1);
CnrRecipeAddComponent(sKeyToRecipe, "cnrIngotCopp", 4);
CnrRecipeSetRecipeLevel(sKeyToRecipe, 1);
CnrRecipeSetRecipeXP(sKeyToRecipe, 10, 10);
CnrRecipeSetRecipeBiproduct(sKeyToRecipe, "cnrMangledCopp", 0, 3);
CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 50, 30, 0, 0, 0, 0);
sKeyToRecipe = CnrRecipeCreateRecipe(sMenuShieldCopp, "Cleaven Tower Shield", "CleavenTowerShield", 1);
CnrRecipeAddComponent(sKeyToRecipe, "cnrIngotCopp", 5);
CnrRecipeSetRecipeLevel(sKeyToRecipe, 1);
CnrRecipeSetRecipeXP(sKeyToRecipe, 10, 10);
CnrRecipeSetRecipeBiproduct(sKeyToRecipe, "cnrMangledCopp", 0, 4);
CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 50, 30, 0, 0, 0, 0);
//----------------- bronze helms -----------------------
sKeyToRecipe = CnrRecipeCreateRecipe(sMenuHelmsBron, "Cleaven Ceremonial Helm", "CleavenCeremonialHelm", 1);
CnrRecipeAddComponent(sKeyToRecipe, "cnrMoldHelm", 1);
CnrRecipeAddComponent(sKeyToRecipe, "cnrIngotCopp", 2);
CnrRecipeSetRecipeLevel(sKeyToRecipe, 2);
CnrRecipeSetRecipeXP(sKeyToRecipe, 20, 20);
CnrRecipeSetRecipeBiproduct(sKeyToRecipe, "cnrMangledCopp", 0, 2);
CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 50, 30, 0, 0, 0, 0);
sKeyToRecipe = CnrRecipeCreateRecipe(sMenuHelmsBron, "Cleaven Militia Helm", "CleavenMilitiaHelmet", 1);
CnrRecipeAddComponent(sKeyToRecipe, "cnrMoldHelm", 1);
CnrRecipeAddComponent(sKeyToRecipe, "cnrIngotSilv", 2);
CnrRecipeAddComponent(sKeyToRecipe, "cnrIngotIron", 2);
CnrRecipeSetRecipeLevel(sKeyToRecipe, 2);
CnrRecipeSetRecipeXP(sKeyToRecipe, 20, 20);
CnrRecipeSetRecipeBiproduct(sKeyToRecipe, "cnrMangledCopp", 0, 2);
CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 90, 90, 0, 0, 0, 0);
//----------------- bronze armors -----------------------
sKeyToRecipe = CnrRecipeCreateRecipe(sMenuBronLight, "Cleaven Chain Shirt", "cleavenscale", 1);
CnrRecipeAddComponent(sKeyToRecipe, "cnrIngotCopp", 6);
CnrRecipeAddComponent(sKeyToRecipe, "cnrPatChainShirt", 1);
CnrRecipeSetRecipeLevel(sKeyToRecipe, 2);
CnrRecipeSetRecipeXP(sKeyToRecipe, 20, 20);
CnrRecipeSetRecipeBiproduct(sKeyToRecipe, "cnrMangledCopp", 0, 2);
CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 50, 30, 0, 0, 0, 0);
sKeyToRecipe = CnrRecipeCreateRecipe(sMenuBronMedium, "Cleaven Chain Mail", "CleavenChainArmor", 1);
CnrRecipeAddComponent(sKeyToRecipe, "cnrIngotCopp", 7);
CnrRecipeAddComponent(sKeyToRecipe, "cnrPatChainMail", 1);
CnrRecipeSetRecipeLevel(sKeyToRecipe, 2);
CnrRecipeSetRecipeXP(sKeyToRecipe, 20, 20);
CnrRecipeSetRecipeBiproduct(sKeyToRecipe, "cnrMangledCopp", 0, 2);
CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 50, 30, 0, 0, 0, 0);
sKeyToRecipe = CnrRecipeCreateRecipe(sMenuBronHeavy, "Cleaven Full Plate", "CleavenFullPlateArmor", 1);
CnrRecipeAddComponent(sKeyToRecipe, "cnrIngotCopp", 10);
CnrRecipeAddComponent(sKeyToRecipe, "cnrPatFullPlate", 1);
CnrRecipeSetRecipeLevel(sKeyToRecipe, 2);
CnrRecipeSetRecipeXP(sKeyToRecipe, 20, 20);
CnrRecipeSetRecipeBiproduct(sKeyToRecipe, "cnrMangledCopp", 0, 5);
CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 50, 30, 0, 0, 0, 0);
}