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Anphillia_PRC8/_module/nss/ee_area_onenter.nss
Jaysyn904 28cdb617b3 Initial commit
Adding all of the current content for Anphillia Unlimited.
2024-01-04 07:49:38 -05:00

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/************************************************************************
* script name : eE_OnAreaEnter
* created by : eyesolated
* date : 2011/6/1
*
* description : eE's OnAreaEnter Script keeps track of current players
* in the Area.
*
* changes : 2010/6/1 - eyesolated - Initial creation
************************************************************************/
#include "ee_inc"
void main()
{
object oArea = OBJECT_SELF;
object oPC = GetEnteringObject();
// If not a valid PC, exit!
if (!eE_GetIsPC(oPC))
return;
// Remember that the player entered this area
SetLocalObject(oPC, eE_VAR_PC_CURRENT_AREA, oArea);
int n = 1;
object oEncounter = GetNearestObject(OBJECT_TYPE_STORE, oPC, n);
// Increase player count for this area
SetLocalInt(oArea, eE_VAR_AREA_PLAYERCOUNT, GetLocalInt(oArea, eE_VAR_AREA_PLAYERCOUNT) + 1);
while (GetIsObjectValid(oEncounter))
{
if (GetLocalInt(oEncounter, eE_VAR_ENCOUNTER_AUTOINI) == eE_ENCOUNTER_AUTOINI_ENABLED)
{
// Initialize this Encounter
ExecuteScript(eE_SCRIPT_ENCOUNTER_INITIALIZE, oEncounter);
}
n++;
oEncounter = GetNearestObject(OBJECT_TYPE_STORE, oPC, n);
}
}