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Anphillia_PRC8/_removed/x0_s1_petrgaze.nss
Jaysyn904 28cdb617b3 Initial commit
Adding all of the current content for Anphillia Unlimited.
2024-01-04 07:49:38 -05:00

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//::///////////////////////////////////////////////////
//:: X0_S1_PETRGAZE
//:: Petrification gaze monster ability.
//:: Fortitude save (DC 15) or be turned to stone permanently.
//:: This will be changed to a temporary effect.
//:: Copyright (c) 2002 Floodgate Entertainment
//:: Created By: Naomi Novik
//:: Created On: 11/14/2002
//::///////////////////////////////////////////////////
//:: Used by Basilisk
/*
Anphillia Changes
Modifications to DoPetrification in x0_i0_spells requires a recompile of
this script within the game resources.
*/
#include "x0_i0_spells"
void main()
{
object oTarget = GetSpellTargetObject();
int nHitDice = GetHitDice(OBJECT_SELF);
location lTargetLocation = GetSpellTargetLocation();
//Get first target in spell area
oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE);
while(GetIsObjectValid(oTarget))
{
float fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/20;
int nSpellID = GetSpellId();
object oSelf = OBJECT_SELF;
DelayCommand(fDelay, DoPetrification(nHitDice, oSelf, oTarget, nSpellID, 13));
//Get next target in spell area
oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE);
}
}