91 lines
2.7 KiB
Plaintext
91 lines
2.7 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Battletide
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//:: X2_S0_BattTide
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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You create an aura that steals energy from your
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enemies. Your enemies suffer a -2 circumstance
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penalty on saves, attack rolls, and damage rolls,
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once entering the aura. On casting, you gain a
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+2 circumstance bonus to your saves, attack rolls,
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and damage rolls.
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Modified by : Rabidness
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on : June 20 , 2004
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Changes:
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- Fixed an issue where the AOE would dispell if the CASTER left the AOE
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...when the AOE was supposed to be centered ON the caster.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Andrew Nobbs
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//:: Created On: Dec 04, 2002
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//:://////////////////////////////////////////////
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//:: Last Updated By: Andrew Nobbs 06/06/03
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#include "NW_I0_SPELLS"
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#include "x2_i0_spells"
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#include "x2_inc_spellhook"
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//Function called to remove the AOE effect when it is dead, since the normal
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//AOE onExit script is disabled against the creator of the effect
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//VvVvV This whole function has been added by Rabidness VvVvV
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void delayDispell( object oTarget )
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{
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//Search through the valid effects on the target.
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effect eAOE = GetFirstEffect( oTarget );
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while ( GetIsEffectValid( eAOE ) )
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{
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//If the effect was created by the Battletide then remove it
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if( GetEffectSpellId( eAOE ) == 517 )
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{
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RemoveEffect( oTarget , eAOE );
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}
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//Get next effect on the target
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eAOE = GetNextEffect( oTarget );
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}
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DeleteLocalObject( oTarget , "oBattleTide" );
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}
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2003-07-07 by Georg Zoeller
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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object oTarget = OBJECT_SELF;
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effect eAOE = EffectAreaOfEffect(41);
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int nDuration = GetCasterLevel(oTarget);
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//Make nDuration at least 1 round.
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if (nDuration < 1)
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{
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nDuration = 1;
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}
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int nMetaMagic = GetMetaMagicFeat();
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//Make metamagic check for extend
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if (nMetaMagic == METAMAGIC_EXTEND)
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{
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nDuration = nDuration *2; //Duration is +100%
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}
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//Create the AOE object at the selected location
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAOE, oTarget, RoundsToSeconds(nDuration));
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//VvVvV Rabidness additions VvVvV
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SetLocalObject( oTarget , "oBattleTide" , oTarget );
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DelayCommand( RoundsToSeconds( nDuration ) , delayDispell( oTarget ) );
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}
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