56 lines
1.7 KiB
Plaintext
56 lines
1.7 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: SetListeningPatterns
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//:: NW_C2_DEFAULT4
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Determines the course of action to be taken
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by the generic script after dialogue or a
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shout is initiated.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Oct 24, 2001
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//:://////////////////////////////////////////////
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#include "hc_inc_helper"
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#include "NW_I0_GENERIC"
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void main()
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{
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int nMatch = GetListenPatternNumber();
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object oShouter = GetLastSpeaker();
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object oIntruder;
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if (nMatch == -1 && GetCommandable(OBJECT_SELF))
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{
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ClearAllActions();
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BeginConversation();
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}
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else
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if(nMatch == 777 && GetIsObjectValid(oShouter) && GetIsPC(oShouter))
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{
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if (oShouter == GetLocalObject(OBJECT_SELF, "Customer")) {
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string sSaid = GetMatchedSubstring(0);
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string sAdjust=GetLocalString(OBJECT_SELF, "ADJUST");
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if(sAdjust=="NOTHING")
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SetLocalString(oMod, GetLocalString(OBJECT_SELF,"TEXTADJUST"), sSaid);
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else
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{
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int nVal=StringToInt(sSaid);
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if(sAdjust!="PLAYERDM")
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SetLocalInt(oMod, sAdjust, nVal);
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else
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SetPersistentInt(oMod, sAdjust, nVal);
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}
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FloatingTextStringOnCreature("WorldMaker adjusts the world.",
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OBJECT_SELF);
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DelayCommand(0.5, ActionSpeakString("It is done Master."));
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DelayCommand(1.5, DestroyObject(OBJECT_SELF));
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}
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}
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if(GetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT))
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{
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SignalEvent(OBJECT_SELF, EventUserDefined(1004));
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}
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}
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