294 lines
8.3 KiB
Plaintext
294 lines
8.3 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Summon Creature Series
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//:: NW_S0_Summon
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Carries out the summoning of the appropriate
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creature for the Summon Monster Series of spells
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1 to 9
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*/
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/*
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Anphillia Changes
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This spell uses hc_inc_summon to summon a wieder variety of creatures
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and has it's duration set to a flat 3 hours.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Jan 8, 2002
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//:://////////////////////////////////////////////
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effect SetSummonEffect(int nSpellID);
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#include "x2_inc_spellhook"
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#include "hc_inc_summon"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2003-06-23 by GeorgZ
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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int nSpellID = GetSpellId();
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int nDuration = 3;
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effect eSummon = SetSummonEffect(nSpellID);
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//Make metamagic check for extend
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int nMetaMagic = GetMetaMagicFeat();
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if (nMetaMagic == METAMAGIC_EXTEND)
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{
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nDuration = nDuration *2; //Duration is +100%
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}
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//Apply the VFX impact and summon effect
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, GetSpellTargetLocation(), HoursToSeconds(nDuration));
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}
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effect SetSummonEffect(int nSpellID)
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{
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int nFNF_Effect;
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int nRoll = d3();
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string sSummon;
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if(GetHasFeat(FEAT_ANIMAL_DOMAIN_POWER)) //WITH THE ANIMAL DOMAIN
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{
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if(nSpellID == SPELL_SUMMON_CREATURE_I)
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{
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nFNF_Effect = VFX_FNF_SUMMON_MONSTER_1;
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sSummon=pick_creature(2);
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if(sSummon=="") sSummon = "NW_S_BOARDIRE";
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}
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else if(nSpellID == SPELL_SUMMON_CREATURE_II)
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{
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nFNF_Effect = VFX_FNF_SUMMON_MONSTER_1;
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sSummon=pick_creature(3);
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if(sSummon=="") sSummon = "NW_S_WOLFDIRE";
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}
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else if(nSpellID == SPELL_SUMMON_CREATURE_III)
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{
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nFNF_Effect = VFX_FNF_SUMMON_MONSTER_1;
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sSummon=pick_creature(4);
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if(sSummon=="") sSummon = "NW_S_SPIDDIRE";
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}
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else if(nSpellID == SPELL_SUMMON_CREATURE_IV)
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{
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nFNF_Effect = VFX_FNF_SUMMON_MONSTER_2;
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sSummon=pick_creature(5);
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if(sSummon=="") sSummon = "NW_S_beardire";
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}
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else if(nSpellID == SPELL_SUMMON_CREATURE_V)
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{
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nFNF_Effect = VFX_FNF_SUMMON_MONSTER_2;
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sSummon=pick_creature(6);
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if(sSummon=="") sSummon = "NW_S_diretiger";
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}
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else if(nSpellID == SPELL_SUMMON_CREATURE_VI)
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{
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nFNF_Effect = VFX_FNF_SUMMON_MONSTER_3;
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sSummon=pick_creature(7);
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if(sSummon=="")
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{
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switch (nRoll)
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{
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case 1:
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sSummon = "NW_S_AIRHUGE";
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break;
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case 2:
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sSummon = "NW_S_WATERHUGE";
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break;
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case 3:
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sSummon = "NW_S_FIREHUGE";
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break;
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}
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}
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}
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else if(nSpellID == SPELL_SUMMON_CREATURE_VII)
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{
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nFNF_Effect = VFX_FNF_SUMMON_MONSTER_3;
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sSummon=pick_creature(8);
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if(sSummon=="")
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{
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switch (nRoll)
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{
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case 1:
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sSummon = "NW_S_AIRGREAT";
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break;
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case 2:
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sSummon = "NW_S_WATERGREAT";
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break;
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case 3:
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sSummon = "NW_S_FIREGREAT";
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break;
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}
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}
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}
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else if(nSpellID == SPELL_SUMMON_CREATURE_VIII)
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{
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nFNF_Effect = VFX_FNF_SUMMON_MONSTER_3;
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sSummon=pick_creature(9);
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if(sSummon=="")
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{
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switch (nRoll)
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{
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case 1:
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sSummon = "NW_S_AIRELDER";
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break;
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case 2:
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sSummon = "NW_S_WATERELDER";
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break;
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case 3:
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sSummon = "NW_S_FIREELDER";
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break;
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}
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}
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}
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else if(nSpellID == SPELL_SUMMON_CREATURE_IX)
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{
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nFNF_Effect = VFX_FNF_SUMMON_MONSTER_3;
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sSummon=pick_creature(9);
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if(sSummon=="")
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{
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switch (nRoll)
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{
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case 1:
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sSummon = "NW_S_AIRELDER";
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break;
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case 2:
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sSummon = "NW_S_WATERELDER";
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break;
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case 3:
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sSummon = "NW_S_FIREELDER";
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break;
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}
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}
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}
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}
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else //WITHOUT THE ANIMAL DOMAIN
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{
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if(nSpellID == SPELL_SUMMON_CREATURE_I)
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{
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nFNF_Effect = VFX_FNF_SUMMON_MONSTER_1;
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sSummon=pick_creature(1);
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if(sSummon=="") sSummon = "NW_S_badgerdire";
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}
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else if(nSpellID == SPELL_SUMMON_CREATURE_II)
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{
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nFNF_Effect = VFX_FNF_SUMMON_MONSTER_1;
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sSummon=pick_creature(2);
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if(sSummon=="") sSummon = "NW_S_BOARDIRE";
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}
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else if(nSpellID == SPELL_SUMMON_CREATURE_III)
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{
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nFNF_Effect = VFX_FNF_SUMMON_MONSTER_1;
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sSummon=pick_creature(3);
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if(sSummon=="") sSummon = "NW_S_WOLFDIRE";
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}
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else if(nSpellID == SPELL_SUMMON_CREATURE_IV)
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{
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nFNF_Effect = VFX_FNF_SUMMON_MONSTER_2;
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sSummon=pick_creature(4);
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if(sSummon=="") sSummon = "NW_S_SPIDDIRE";
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}
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else if(nSpellID == SPELL_SUMMON_CREATURE_V)
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{
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nFNF_Effect = VFX_FNF_SUMMON_MONSTER_2;
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sSummon=pick_creature(5);
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if(sSummon=="") sSummon = "NW_S_beardire";
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}
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else if(nSpellID == SPELL_SUMMON_CREATURE_VI)
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{
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nFNF_Effect = VFX_FNF_SUMMON_MONSTER_2;
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sSummon=pick_creature(6);
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if(sSummon=="") sSummon = "NW_S_diretiger";
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}
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else if(nSpellID == SPELL_SUMMON_CREATURE_VII)
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{
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nFNF_Effect = VFX_FNF_SUMMON_MONSTER_3;
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sSummon=pick_creature(7);
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if(sSummon=="")
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{
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switch (nRoll)
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{
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case 1:
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sSummon = "NW_S_AIRHUGE";
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break;
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case 2:
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sSummon = "NW_S_WATERHUGE";
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break;
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case 3:
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sSummon = "NW_S_FIREHUGE";
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break;
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}
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}
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}
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else if(nSpellID == SPELL_SUMMON_CREATURE_VIII)
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{
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nFNF_Effect = VFX_FNF_SUMMON_MONSTER_3;
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sSummon=pick_creature(8);
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if(sSummon=="")
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{
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switch (nRoll)
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{
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case 1:
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sSummon = "NW_S_AIRGREAT";
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break;
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case 2:
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sSummon = "NW_S_WATERGREAT";
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break;
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case 3:
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sSummon = "NW_S_FIREGREAT";
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break;
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}
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}
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}
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else if(nSpellID == SPELL_SUMMON_CREATURE_IX)
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{
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nFNF_Effect = VFX_FNF_SUMMON_MONSTER_3;
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sSummon=pick_creature(9);
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if(sSummon=="")
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{
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switch (nRoll)
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{
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case 1:
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sSummon = "NW_S_AIRELDER";
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break;
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case 2:
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sSummon = "NW_S_WATERELDER";
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break;
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case 3:
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sSummon = "NW_S_FIREELDER";
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break;
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}
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}
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}
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}
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//effect eVis = EffectVisualEffect(nFNF_Effect);
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//ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, GetSpellTargetLocation());
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// Remove Invisibility on caster
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effect invis = GetFirstEffect(OBJECT_SELF);
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while (GetIsEffectValid(invis) && GetEffectType(invis) != EFFECT_TYPE_INVISIBILITY)
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{
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invis = GetNextEffect(OBJECT_SELF);
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}
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effect eSummonedMonster = EffectSummonCreature(sSummon, nFNF_Effect);
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return eSummonedMonster;
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}
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