Files
Anphillia_PRC8/_removed/nw_s0_circevila.nss
Jaysyn904 28cdb617b3 Initial commit
Adding all of the current content for Anphillia Unlimited.
2024-01-04 07:49:38 -05:00

41 lines
1.3 KiB
Plaintext

//::///////////////////////////////////////////////
//:: Magic Cirle Against Evil
//:: NW_S0_CircEvilA
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Add basic protection from evil effects to
entering allies.
*/
/*
Anphillia Changes
This spell now works outside of parties.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Nov 20, 2001
//:://////////////////////////////////////////////
#include "NW_I0_SPELLS"
#include "x2_inc_spellhook"
void main()
{
object oSource = GetAreaOfEffectCreator();
object oTarget = GetEnteringObject();
if(GetIsFriend(oTarget, oSource) ||
(GetIsNeutral(oTarget, oSource) && (GetIsPC(oTarget) || GetIsPC(GetMaster(oTarget))) && !GetIsDM(oTarget)))
{
//Declare major variables
int nDuration = GetCasterLevel(OBJECT_SELF);
//effect eVis = EffectVisualEffect(VFX_IMP_GOOD_HELP);
effect eLink = CreateProtectionFromAlignmentLink(ALIGNMENT_EVIL);
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_MAGIC_CIRCLE_AGAINST_EVIL, FALSE));
//Apply the VFX impact and effects
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget);
}
}