Fixed DMFI wands
Fixed DMFI wands. Full Compile. Updated release archive.
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@@ -163,20 +163,20 @@ void main()
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}
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//:: Give DMFI Wands if player doesn't have them
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if ( GetItemPossessedBy(oPC, "dmfi_dicebag") == OBJECT_INVALID )
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if ( GetItemPossessedBy(oPC, "dmfi_pc_dicebag") == OBJECT_INVALID )
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{
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DelayCommand(1.0, FloatingTextStringOnCreature("DMFI Dicebag acquired.", oPC));
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GiveDMFI(oPC, "dmfi_dicebag");
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DelayCommand(1.0, FloatingTextStringOnCreature("DMFI PC Dicebag acquired.", oPC));
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GiveDMFI(oPC, "dmfi_pc_dicebag");
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}
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if ( GetItemPossessedBy(oPC, "dmfi_emote") == OBJECT_INVALID )
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if ( GetItemPossessedBy(oPC, "dmfi_pc_emote") == OBJECT_INVALID )
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{
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DelayCommand(1.0, FloatingTextStringOnCreature("DMFI Emote Wand acquired.", oPC));
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GiveDMFI(oPC, "dmfi_emote");
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DelayCommand(1.0, FloatingTextStringOnCreature("DMFI PC Emote Wand acquired.", oPC));
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GiveDMFI(oPC, "dmfi_pc_emote");
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}
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if ( GetItemPossessedBy(oPC, "dmfi_naming") == OBJECT_INVALID )
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if ( GetItemPossessedBy(oPC, "dmfi_pc_follow") == OBJECT_INVALID )
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{
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DelayCommand(1.0, FloatingTextStringOnCreature("DMFI Naming acquired.", oPC));
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GiveDMFI(oPC, "dmfi_naming");
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DelayCommand(1.0, FloatingTextStringOnCreature("DMFI PC Autofollow Wand acquired.", oPC));
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GiveDMFI(oPC, "dmfi_pc_follow");
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}
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//Test to see if PC has a skill book.. if not, then create one.
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