Fixed DMFI wands
Fixed DMFI wands. Full Compile. Updated release archive.
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@ -1,2 +1,3 @@
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*.mod
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*.mod
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*.BackupMod
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@ -3,6 +3,7 @@
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void main()
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void main()
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{
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{
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EnableDyeKitMenu();
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EnableDyeKitMenu();
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ExecuteScript("dmfi_activate", OBJECT_SELF);
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ExecuteScript(GetTag(GetItemActivated()),OBJECT_SELF);
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ExecuteScript(GetTag(GetItemActivated()),OBJECT_SELF);
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object oItem = GetItemActivated();
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object oItem = GetItemActivated();
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object oActivator = GetItemActivator();
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object oActivator = GetItemActivator();
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@ -163,20 +163,20 @@ void main()
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}
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}
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//:: Give DMFI Wands if player doesn't have them
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//:: Give DMFI Wands if player doesn't have them
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if ( GetItemPossessedBy(oPC, "dmfi_dicebag") == OBJECT_INVALID )
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if ( GetItemPossessedBy(oPC, "dmfi_pc_dicebag") == OBJECT_INVALID )
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{
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{
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DelayCommand(1.0, FloatingTextStringOnCreature("DMFI Dicebag acquired.", oPC));
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DelayCommand(1.0, FloatingTextStringOnCreature("DMFI PC Dicebag acquired.", oPC));
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GiveDMFI(oPC, "dmfi_dicebag");
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GiveDMFI(oPC, "dmfi_pc_dicebag");
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}
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}
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if ( GetItemPossessedBy(oPC, "dmfi_emote") == OBJECT_INVALID )
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if ( GetItemPossessedBy(oPC, "dmfi_pc_emote") == OBJECT_INVALID )
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{
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{
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DelayCommand(1.0, FloatingTextStringOnCreature("DMFI Emote Wand acquired.", oPC));
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DelayCommand(1.0, FloatingTextStringOnCreature("DMFI PC Emote Wand acquired.", oPC));
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GiveDMFI(oPC, "dmfi_emote");
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GiveDMFI(oPC, "dmfi_pc_emote");
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}
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}
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if ( GetItemPossessedBy(oPC, "dmfi_naming") == OBJECT_INVALID )
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if ( GetItemPossessedBy(oPC, "dmfi_pc_follow") == OBJECT_INVALID )
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{
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{
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DelayCommand(1.0, FloatingTextStringOnCreature("DMFI Naming acquired.", oPC));
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DelayCommand(1.0, FloatingTextStringOnCreature("DMFI PC Autofollow Wand acquired.", oPC));
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GiveDMFI(oPC, "dmfi_naming");
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GiveDMFI(oPC, "dmfi_pc_follow");
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}
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}
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//Test to see if PC has a skill book.. if not, then create one.
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//Test to see if PC has a skill book.. if not, then create one.
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@ -46,11 +46,11 @@ int nStartingGear = TRUE; // Give new player starting gear TRUE or FALSE?
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// If TRUE add ResRef between the quotes below(not tag),
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// If TRUE add ResRef between the quotes below(not tag),
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// plus stack size,if applicable.
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// plus stack size,if applicable.
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// eg. string sResRef = "potion"; int nStack = 6;
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// eg. string sResRef = "potion"; int nStack = 6;
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string sResRef = "dmfi_dicebag"; int nStack = 1;
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string sResRef = "nw_it_mpotion001"; int nStack = 10;
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string sResRef1 = "dmfi_emote"; int nStack1 = 1;
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string sResRef1 = ""; int nStack1 = 1;
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string sResRef2 = "dmfi_naming"; int nStack2 = 1;
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string sResRef2 = ""; int nStack2 = 1;
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string sResRef3 = "nw_it_mpotion001"; int nStack3 = 10;
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string sResRef3 = ""; int nStack3 = 1;
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string sResRef4 = ""; int nStack4 = 1;
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string sResRef4 = ""; int nStack4 = 1;
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/************************************************************************************/
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/************************************************************************************/
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/************************** END OF SETTINGS **********************************/
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/************************** END OF SETTINGS **********************************/
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