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108
_removed/nw_s0_circdoom.nss
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108
_removed/nw_s0_circdoom.nss
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//::///////////////////////////////////////////////
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//:: [Circle of Doom]
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//:: [NW_S0_CircDoom.nss]
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//:: Copyright (c) 2000 Bioware Corp.
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//:://////////////////////////////////////////////
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//:: All enemies of the caster take 1d8 damage +1
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//:: per caster level (max 20). Undead are healed
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//:: for the same amount
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk and Keith Soleski
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//:: Created On: Jan 31, 2001
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//:://////////////////////////////////////////////
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//:: VFX Pass By: Preston W, On: June 20, 2001
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//:: Update Pass By: Preston W, On: July 25, 2001
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#include "X0_I0_SPELLS"
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#include "x2_inc_spellhook"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2003-06-20 by Georg
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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object oTarget;
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effect eDam;
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effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
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effect eVis2 = EffectVisualEffect(VFX_IMP_HEALING_M);
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effect eFNF = EffectVisualEffect(VFX_FNF_LOS_EVIL_10);
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effect eHeal;
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int nCasterLevel = GetCasterLevel(OBJECT_SELF);
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//Limit Caster Level
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if(nCasterLevel > 20)
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{
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nCasterLevel = 20;
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}
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int nMetaMagic = GetMetaMagicFeat();
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int nDamage;
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float fDelay;
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eFNF, GetSpellTargetLocation());
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//Get first target in the specified area
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oTarget =GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, GetSpellTargetLocation());
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while (GetIsObjectValid(oTarget))
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{
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fDelay = GetRandomDelay();
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//Roll damage
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nDamage = d8() + nCasterLevel;
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//Make metamagic checks
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if (nMetaMagic == METAMAGIC_MAXIMIZE)
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{
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nDamage = 8 + nCasterLevel;
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}
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else if (nMetaMagic == METAMAGIC_EMPOWER)
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{
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nDamage = nDamage + (nDamage/2) + nCasterLevel;
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}
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//If the target is an allied undead it is healed
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if(GetRacialType(oTarget) == RACIAL_TYPE_UNDEAD||(GetSubRace(oTarget)=="Vampire"))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_CIRCLE_OF_DOOM, FALSE));
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//Set the heal effect
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eHeal = EffectHeal(nDamage);
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//Apply the impact VFX and healing effect
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DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, oTarget));
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DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget));
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}
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else
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{
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if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, OBJECT_SELF))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_CIRCLE_OF_DOOM));
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//Make an SR Check
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if (!MyResistSpell(OBJECT_SELF, oTarget, fDelay))
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{
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if (MySavingThrow(SAVING_THROW_FORT, oTarget, GetSpellSaveDC(), SAVING_THROW_TYPE_NEGATIVE, OBJECT_SELF, fDelay))
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{
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nDamage = nDamage/2;
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}
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//Set Damage
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eDam = EffectDamage(nDamage, DAMAGE_TYPE_NEGATIVE);
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//Apply impact VFX and damage
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DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget));
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DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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}
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}
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}
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//Get next target in the specified area
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oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, GetSpellTargetLocation());
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}
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}
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