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_removed/nw_s0_curlgtw.nss
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_removed/nw_s0_curlgtw.nss
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//::///////////////////////////////////////////////
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//:: Cure Light Wounds
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//:: NW_S0_CurLgtW
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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// When laying your hand upon a living creature,
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// you channel positive energy that cures 1d8 points
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// of damage plus 1 point per caster level (up to +5).
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// Since undead are powered by negative energy, this
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// spell inflicts damage on them instead of curing
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// their wounds. An undead creature can attempt a
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// Will save to take half damage.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Brennon Holmes
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//:: Created On: Oct 12, 2000
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//:://////////////////////////////////////////////
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//:: Update Pass By: Preston W, On: July 26, 2001
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#include "NW_I0_SPELLS"
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#include "x2_inc_spellhook"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2003-06-20 by Georg
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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spellsCure(d8(), 5, 8, VFX_IMP_SUNSTRIKE, VFX_IMP_HEALING_S, GetSpellId());
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}
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