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_removed/nw_s0_masheal.nss
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_removed/nw_s0_masheal.nss
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//::///////////////////////////////////////////////
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//:: Mass Heal
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//:: [NW_S0_MasHeal.nss]
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//:: Copyright (c) 2000 Bioware Corp.
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//:://////////////////////////////////////////////
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//:: Heals all friendly targets within 10ft to full
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//:: unless they are undead.
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//:: If undead they reduced to 1d4 HP.
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: April 11, 2001
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//:://////////////////////////////////////////////
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#include "NW_I0_SPELLS"
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#include "x2_inc_spellhook"
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#include "werewolf_cure"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2003-06-23 by GeorgZ
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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effect eKill;
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effect eVis = EffectVisualEffect(VFX_IMP_SUNSTRIKE);
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effect eHeal;
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effect eVis2 = EffectVisualEffect(VFX_IMP_HEALING_G);
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effect eStrike = EffectVisualEffect(VFX_FNF_LOS_HOLY_10);
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int nTouch, nModify, nDamage, nHeal;
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int nMetaMagic = GetMetaMagicFeat();
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float fDelay;
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//Apply VFX area impact
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eStrike, GetSpellTargetLocation());
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//Get first target in spell area
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object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, GetSpellTargetLocation());
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while(GetIsObjectValid(oTarget))
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{
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fDelay = GetRandomDelay();
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//Check to see if the target is an undead
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if ((GetRacialType(oTarget) == RACIAL_TYPE_UNDEAD && !GetIsReactionTypeFriendly(oTarget))||(GetSubRace(oTarget)=="Vampire" && !GetIsReactionTypeFriendly(oTarget)))
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// if (GetRacialType(oTarget) == RACIAL_TYPE_UNDEAD && !GetIsReactionTypeFriendly(oTarget))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_MASS_HEAL));
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//Make a touch attack
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nTouch = TouchAttackRanged(oTarget);
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if (nTouch == 1)
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{
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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//Make an SR check
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if (!MyResistSpell(OBJECT_SELF, oTarget, fDelay))
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{
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//Roll damage
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nModify = d4();
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//make metamagic check
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if (nMetaMagic == METAMAGIC_MAXIMIZE)
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{
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nModify = 1;
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}
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//Detemine the damage to inflict to the undead
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nDamage = GetCurrentHitPoints(oTarget) - nModify;
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//Set the damage effect
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eKill = EffectDamage(nDamage, DAMAGE_TYPE_POSITIVE);
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//Apply the VFX impact and damage effect
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DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eKill, oTarget));
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DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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}
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}
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}
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}
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else
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{
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//Make a faction check
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if(GetIsFriend(oTarget) && GetRacialType(oTarget) != RACIAL_TYPE_UNDEAD)
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_MASS_HEAL, FALSE));
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//Determine amount to heal
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nHeal = GetMaxHitPoints(oTarget);
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//Set the damage effect
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eHeal = EffectHeal(nHeal);
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//Apply the VFX impact and heal effect
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DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, oTarget));
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DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget));
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}
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}
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//Get next target in the spell area
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oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, GetSpellTargetLocation());
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}
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werewolf();
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}
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