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88
_removed/nw_s2_layonhand.nss
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88
_removed/nw_s2_layonhand.nss
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//::///////////////////////////////////////////////
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//:: Lay_On_Hands
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//:: NW_S2_LayOnHand.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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The Paladin is able to heal his Chr Bonus times
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his level.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Aug 15, 2001
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//:: Updated On: Oct 20, 2003
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//:://////////////////////////////////////////////
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#include "NW_I0_SPELLS"
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void main()
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{
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object oTarget = GetSpellTargetObject();
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int nChr = GetAbilityModifier(ABILITY_CHARISMA);
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if (nChr < 0)
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{
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nChr = 0;
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}
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int nLevel = GetLevelByClass(CLASS_TYPE_PALADIN);
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//--------------------------------------------------------------------------
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// July 2003: Add Divine Champion levels to lay on hands ability
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//--------------------------------------------------------------------------
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nLevel = nLevel + GetLevelByClass(CLASS_TYPE_DIVINECHAMPION);
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//--------------------------------------------------------------------------
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// Caluclate the amount to heal, min is 1 hp
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//--------------------------------------------------------------------------
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int nHeal = nLevel * nChr;
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if(nHeal <= 0)
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{
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nHeal = 1;
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}
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effect eHeal = EffectHeal(nHeal);
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effect eVis = EffectVisualEffect(VFX_IMP_HEALING_M);
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effect eVis2 = EffectVisualEffect(VFX_IMP_SUNSTRIKE);
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effect eDam;
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int nTouch;
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//--------------------------------------------------------------------------
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// A paladine can use his lay on hands ability to damage undead creatures
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// having undead class levels qualifies as undead as well
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//--------------------------------------------------------------------------
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//if(GetRacialType(oTarget) == RACIAL_TYPE_UNDEAD || GetLevelByClass(CLASS_TYPE_UNDEAD,oTarget)>0)
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if((GetRacialType(oTarget) == RACIAL_TYPE_UNDEAD)||(GetSubRace(oTarget)=="Vampire") || GetLevelByClass(CLASS_TYPE_UNDEAD,oTarget)>0)
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_LAY_ON_HANDS));
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//Make a ranged touch attack
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nTouch = TouchAttackMelee(oTarget,TRUE);
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//----------------------------------------------------------------------
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// GZ: The PhB classifies Lay on Hands as spell like ability, so it is
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// subject to SR. No more cheesy demi lich kills on touch, sorry.
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//----------------------------------------------------------------------
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int nResist = MyResistSpell(OBJECT_SELF,oTarget);
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if (nResist == 0 )
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{
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if(nTouch > 0)
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{
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if(nTouch == 2)
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{
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nHeal *= 2;
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}
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_LAY_ON_HANDS));
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eDam = EffectDamage(nHeal, DAMAGE_TYPE_DIVINE);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget);
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}
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}
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}
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else
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{
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_LAY_ON_HANDS, FALSE));
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, oTarget);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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}
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