Major update

Fixed CCOH, Fixed starting GP, Fixed DMFI languages, Fix cep weapon appearances, Fixed new player start up system.  Added PC deleter.  Added ACP 4.1.  Full compile.  Updated release archive.
This commit is contained in:
Jaysyn904
2024-09-16 23:40:48 -04:00
parent 7f75e229f9
commit 5d27edafba
6724 changed files with 558193 additions and 92109 deletions

View File

@@ -26,7 +26,7 @@ int hitdicebonus(object cbObject)
int cbOld1 = GetLocalInt(cbObject, "CB_OLD1");
int cbOld2 = GetLocalInt(cbObject, "CB_OLD2");
int cbOld3 = GetLocalInt(cbObject, "CB_OLD3");
int cbNew1 = d2(GetLevelByPosition(1, cbObject));
int cbNew1 = d2(GetLevelByPosition(1, cbObject)); //:: I'm not going to encourage this stupidity.
int cbNew2 = d2(GetLevelByPosition(2, cbObject));
int cbNew3 = d2(GetLevelByPosition(3, cbObject));
int cbClass1 = GetClassByPosition(1, cbObject);
@@ -34,7 +34,7 @@ int hitdicebonus(object cbObject)
int cbClass3 = GetClassByPosition(3, cbObject);
//Due to the random nature of the randomizer and dice roll i'm going to setup
//a while that won't quit untill the new hitdice bonus is higher than the old
//a while that won't quit untill the new hitdice bonus is higher than the old
//by at minum 1 hp. Also check to make sure there's atleast one level in that
//class slot, if its zero then don't do it cos well it would just get stuck
//in a infine loop, not good!