Major update
Fixed CCOH, Fixed starting GP, Fixed DMFI languages, Fix cep weapon appearances, Fixed new player start up system. Added PC deleter. Added ACP 4.1. Full compile. Updated release archive.
This commit is contained in:
@@ -1,6 +1,5 @@
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//#include "_persist_01a"
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#include "nw_i0_plot"
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#include "aps_include"
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void GetNextItemPossessedBy(object oPC, string sItemTag);
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object CreatePlaceable(string sObject, location lPlace, float fDuration);
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@@ -28,13 +27,7 @@ void main()
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string sOldTag = sItemTag;
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//int iAlchemyChance = GetTokenPair(oPC,14,12);
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//int iAlchemySkill = iAlchemyChance;
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//Stores on NWN database
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//int iAlchemySkill = GetCampaignInt("UOACraft","iAlchemySkill",oPC);
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//Stores on external database (defined in NWNX.ini)
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int iAlchemySkill = GetPersistentInt(oPC,"iAlchemySkill","UOACraft");
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int iAlchemySkill = GetCampaignInt("UOACraft","iAlchemySkill",oPC);
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int iAlchemyChance = iAlchemySkill;
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int iSuccess = 0;
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int iSkillGain = 0;
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@@ -114,182 +107,176 @@ void main()
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{
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iSuccessNumber = 3;
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sItemResRef = "dye001";
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sSuccess = "You boil the iris, and extract the light-blue aqua pigment.";
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sFail = "You fail to extract any pigment from this iris.";
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}
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if (sItemTag == "FLOWER_BLUEIRIRS")
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{
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iSuccessNumber = 3;
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sItemResRef = "dye001";
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sSuccess = "You boil the iris, and extract the light-blue aqua pigment.";
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sSuccess = "You boil the iris and extract the light-blue aqua pigment.";
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sFail = "You fail to extract any pigment from this iris.";
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}
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if (sItemTag == "FLOWER_BLACKTULIP")
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{
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iSuccessNumber = 3;
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sItemResRef = "dye002";
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sSuccess = "You boil the tulip, and extract the dark pigment.";
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sSuccess = "You boil the tulip and extract the dark pigment.";
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sFail = "You fail to extract any pigment from this tulip.";
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}
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if (sItemTag == "FLOWER_BLUETULIP")
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{
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iSuccessNumber = 3;
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sItemResRef = "dye003";
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sSuccess = "You boil the tulip, and extract the blue pigment.";
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sSuccess = "You boil the tulip and extract the dark-blue pigment.";
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sFail = "You fail to extract any pigment from this tulip.";
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}
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if (sItemTag == "FLOWER_YELLOWTULIP")
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{
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iSuccessNumber = 3;
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sItemResRef = "dye004";
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sSuccess = "You boil the tulip, and extract the yellow pigment.";
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sSuccess = "You boil the tulip and extract the yellow pigment.";
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sFail = "You fail to extract any pigment from this tulip.";
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}
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if (sItemTag == "SEED_GOOSEBERRY")
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{
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iSuccessNumber = 3;
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sItemResRef = "dye005";
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sSuccess = "You boil the gooseberries, and extract the green pigment.";
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sSuccess = "You boil the gooseberries and extract the green pigment.";
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sFail = "You fail to extract any pigment from these gooseberries.";
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}
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if (sItemTag == "ITEM_PINECONE")
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{
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iSuccessNumber = 3;
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sItemResRef = "dye006";
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sSuccess = "You boil the pinecone, and extract the greenish-brown pigment.";
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sSuccess = "You boil the pinecone and extract the greenish-brown pigment.";
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sFail = "You fail to extract any pigment from this pinecone.";
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}
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if (sItemTag == "SEED_MARIGOLD")
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{
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iSuccessNumber = 3;
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sItemResRef = "dye007";
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sSuccess = "You boil the marigold, and extract the golden pigment.";
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sSuccess = "You boil the marigold and extract the golden pigment.";
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sFail = "You fail to extract any pigment from this marigold.";
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}
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if (sItemTag == "SEED_SNAPDRAGON")
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{
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iSuccessNumber = 3;
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sItemResRef = "dye008";
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sSuccess = "You boil the snapdragon, and extract a bronze-toned pigment.";
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sSuccess = "You boil the snapdragon and extract a bronze-toned pigment.";
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sFail = "You fail to extract any pigment from this snapdragon.";
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}
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if (sItemTag == "SEED_TARRAGON")
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{
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iSuccessNumber = 3;
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sItemResRef = "dye009";
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sSuccess = "You boil the tarragon, and extract a silvery pigment.";
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sSuccess = "You boil the tarragon and extract a silvery pigment.";
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sFail = "You fail to extract any pigment from the tarragon.";
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}
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if (sItemTag == "FLOWER_WHITEIRIS")
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{
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iSuccessNumber = 3;
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sItemResRef = "dye010";
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sSuccess = "You boil the iris, and extract a greyish pigment.";
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sSuccess = "You boil the iris and extract a greyish pigment.";
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sFail = "You fail to extract any pigment from this iris.";
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}
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if (sItemTag == "SEED_LAVENDER")
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{
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iSuccessNumber = 3;
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sItemResRef = "dye011";
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sSuccess = "You boil the lavender, and extract a pink pigment.";
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sSuccess = "You boil the lavender and extract a pink pigment.";
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sFail = "You fail to extract any pigment from the lavender.";
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}
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if (sItemTag == "SEED_NASTURTIUM")
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{
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iSuccessNumber = 3;
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sItemResRef = "dye012";
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sSuccess = "You boil the nasturtium, and extract an orange pigment.";
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sSuccess = "You boil the nasturtium and extract a greyish pigment.";
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sFail = "You fail to extract any pigment from this nasturtium.";
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}
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if (sItemTag == "SEED_SAGE")
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{
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iSuccessNumber = 3;
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sItemResRef = "dye013";
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sSuccess = "You boil the sage, and extract a tan pigment.";
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sSuccess = "You boil the sage and extract a tan pigment.";
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sFail = "You fail to extract any pigment from the sage.";
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}
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if (sItemTag == "SEED_CHIVES")
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{
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iSuccessNumber = 3;
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sItemResRef = "dye014";
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sSuccess = "You boil the chives, and extract a coppery pigment.";
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sSuccess = "You boil the chives and extract a coppery pigment.";
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sFail = "You fail to extract any pigment from these chives.";
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}
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if (sItemTag == "FLOWER_WHITETULIP")
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{
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iSuccessNumber = 3;
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sItemResRef = "dye015";
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sSuccess = "You boil the tulip, and extract the white pigment.";
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sSuccess = "You boil the tulip and extract the white pigment.";
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sFail = "You fail to extract any pigment from this tulip.";
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}
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if (sItemTag == "FLOWER_YELLOWIRIS")
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{
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iSuccessNumber = 3;
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sItemResRef = "dye016";
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sSuccess = "You boil the iris, and extract a platinum-hued pigment.";
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sSuccess = "You boil the iris and extract a platinum-hued pigment.";
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sFail = "You fail to extract any pigment from this iris.";
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}
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if (sItemTag == "SEED_PERIWINKLE")
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{
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iSuccessNumber = 3;
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sItemResRef = "dye017";
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sSuccess = "You boil the periwinkle, and extract a purple pigment.";
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sSuccess = "You boil the periwinkle and extract a purple pigment.";
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sFail = "You fail to extract any pigment from this periwinkle.";
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}
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if (sItemTag == "FLOWER_BLACKIRIS")
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{
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iSuccessNumber = 3;
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sItemResRef = "dye018";
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sSuccess = "You boil the iris, and extract a dark grey pigment.";
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sSuccess = "You boil the iris and extract a dark grey pigment.";
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sFail = "You fail to extract any pigment from this iris.";
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}
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if (sItemTag == "SEED_SPEARMINT")
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{
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iSuccessNumber = 3;
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sItemResRef = "dye019";
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sSuccess = "You boil the spearmint, and extract a minty green pigment.";
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sSuccess = "You boil the spearmint and extract a minty green pigment.";
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sFail = "You fail to extract any pigment from this spearmint.";
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}
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if (sItemTag == "SEED_BEETS")
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{
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iSuccessNumber = 3;
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sItemResRef = "dye020";
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sSuccess = "You boil the beets, and extract a deep red pigment.";
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sSuccess = "You boil the beets and extract a deep red pigment.";
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sFail = "You fail to extract any pigment from these beets.";
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}
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if (sItemTag == "SEED_PEPPERMINT")
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{
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iSuccessNumber = 3;
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sItemResRef = "dye021";
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sSuccess = "You boil the peppermint, and extract a deep green pigment.";
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sSuccess = "You boil the peppermint and extract a deep green pigment.";
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sFail = "You fail to extract any pigment from this peppermint.";
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}
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if (sItemTag == "SEED_BLUEBERRY")
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{
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iSuccessNumber = 3;
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sItemResRef = "dye022";
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sSuccess = "You boil the blueberries, and extract a deep blue pigment.";
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sSuccess = "You boil the blueberries and extract a deep blue pigment.";
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sFail = "You fail to extract any pigment from these blueberries.";
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}
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if (sItemTag == "SEED_ORIENTALPOPPY")
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{
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iSuccessNumber = 3;
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sItemResRef = "dye023";
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sSuccess = "You boil the oriental poppy, and extract a peach-hued pigment.";
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sSuccess = "You boil the oriental poppy and extract a peach-hued pigment.";
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sFail = "You fail to extract any pigment from this oriental poppy.";
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}
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if (sItemTag == "SEED_MAYAPPLE")
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{
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iSuccessNumber = 3;
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sItemResRef = "dye024";
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sSuccess = "You boil the mayapple, and extract a smokey pigment.";
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sSuccess = "You boil the mayapple and extract a greyish pigment.";
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sFail = "You fail to extract any pigment from this mayapple.";
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}
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if (sItemTag == "SEED_TURNIP")
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{
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iSuccessNumber = 3;
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sItemResRef = "dye025";
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sSuccess = "You boil the turnip, and extract a fuschia pigment.";
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sSuccess = "You boil the turnip and extract a fuschia pigment.";
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sFail = "You fail to extract any pigment from this turnip.";
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}
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if (sItemTag == "ITEM_OLIVE")
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@@ -303,28 +290,28 @@ void main()
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{
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iSuccessNumber = 3;
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sItemResRef = "dye027";
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sSuccess = "You boil the catnip, and extract a yellowish-green pigment.";
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sSuccess = "You boil the catnip and extract a yellowish-green pigment.";
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sFail = "You fail to extract any pigment from this catnip.";
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}
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if (sItemTag == "ITEM_FIG")
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{
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iSuccessNumber = 3;
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sItemResRef = "dye028";
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sSuccess = "You boil the figs, and extract a rusty pigment.";
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sSuccess = "You boil the figs and extract a rusty pigment.";
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sFail = "You fail to extract any pigment from these figs.";
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}
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if (sItemTag == "ITEM_KIWI")
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{
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iSuccessNumber = 3;
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sItemResRef = "dye029";
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sSuccess = "You boil the kiwi, and extract a chromatic pigment.";
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sSuccess = "You boil the kiwi and extract a chromatic pigment.";
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sFail = "You fail to extract any pigment from this kiwi.";
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}
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if (sItemTag == "SEED_ARTICHOKE")
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{
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iSuccessNumber = 3;
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sItemResRef = "dye030";
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sSuccess = "You boil the artichoke, and extract a metallic pigment.";
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sSuccess = "You boil the artichoke and extract a metallic pigment.";
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sFail = "You fail to extract any pigment from the artichoke.";
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}
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if (sItemTag == "FISH_BLUESHARK") // 80 lbs
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@@ -566,7 +553,7 @@ void main()
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}
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//End code for fixing stackables issue
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if (sDItemResRef == "pattern013") // Tanning Oil
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if (GetStringRight(sDItemResRef,3)=="013") // Tanning Oil
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{
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FloatingTextStringOnCreature("To create tanning oil you need to drop a fish into this container.",oPC,FALSE);
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CopyObject(oItem,GetLocation(OBJECT_SELF),OBJECT_SELF,GetTag(oItem));
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@@ -580,7 +567,7 @@ void main()
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sComponent1Name = "oaken logs";
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iSuccessNumber = 10;
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iStackable = 1;
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sSuccess = "You strip the bark, and produce enough tannic acid for 10 uses.";
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sSuccess = "You strip the bark and produce enough tannic acid for 10 uses.";
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sFail = "You strip the bark, but the tannic acid produced is impure and unuseable.";
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iFailNumber = 4;
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iFailFlag = 1;
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@@ -701,8 +688,8 @@ void main()
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sComponent3 = "DYE_BLACK";
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iComponent3 = 1;
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iComponent3Stackable=1;
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sSuccess = "You carefully powder the wooly ink cap, and combine it with the black dye.";
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sFail = "The ink turns milky, and is ruined by impurities.";
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sSuccess = "You carefully powder the wooly ink cap and combine it with the black dye.";
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sFail = "The ink turns milky and is ruined by impurities..";
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sItemResRef = "ink_black";
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sFailResRef = "glassvial";
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sComponent1Name = "wooly ink caps";
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@@ -723,7 +710,7 @@ void main()
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iComponent2 = 1;
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sComponent3 = "ITEM_GLASSVIAL";
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iComponent3 = 1;
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sSuccess = "You carefully powder the ginger roots and stone fungus, and brew the potion.";
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sSuccess = "You carefully powder the ginger roots and stone fungus and brew the potion.";
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sFail = "The potion coagulates into a smelly, useless sludge.";
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sItemResRef = "nw_it_mpotion001"; //Replace this with custom potion resref, if available
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sFailResRef = "glassvial";
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@@ -741,7 +728,7 @@ void main()
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iComponent2 = 1;
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sComponent3 = "ITEM_GLASSVIAL";
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iComponent3 = 1;
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sSuccess = "You carefully powder the mandrake roots and violet pouch fungus, and brew the potion.";
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sSuccess = "You carefully powder the mandrake roots and violet pouch fungus and brew the potion.";
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sFail = "The potion coagulates into a smelly, useless sludge.";
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sItemResRef = "nw_it_mpotion020"; //Replace this with custom potion resref, if available
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sFailResRef = "glassvial";
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@@ -760,7 +747,7 @@ void main()
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iComponent2 = 2;
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sComponent3 = "ITEM_GLASSVIAL";
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iComponent3 = 1;
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sSuccess = "You carefully powder the witches butter, mixing in the powdered amethyst, and brew the potion.";
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sSuccess = "You carefully powder the witches butter, mixing in the powdered amethyst and brew the potion.";
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sFail = "The potion coagulates into a smelly, useless sludge.";
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sItemResRef = "nw_it_mpotion002"; //Replace this with custom potion resref, if available
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sFailResRef = "glassvial";
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@@ -780,7 +767,7 @@ void main()
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iComponent2Stackable=1;
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sComponent3 = "ITEM_GLASSVIAL";
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iComponent3 = 1;
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sSuccess = "You carefully combine the powdered bloodstone with the essence of nature, and brew the potion.";
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sSuccess = "You carefully combine the powdered bloodstone with the essence of nature and brew the potion.";
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sFail = "The potion coagulates into a smelly, useless sludge.";
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sItemResRef = "nw_it_mpotion003"; //Replace this with custom potion resref, if available
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sFailResRef = "glassvial";
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@@ -799,8 +786,8 @@ void main()
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sComponent3 = "DYE_CHARCOAL";
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iComponent3 = 1;
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iComponent3Stackable=1;
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sSuccess = "You carefully powder the shaggy ink cap, and combine it with the charcoal dye.";
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sFail = "The ink turns milky, and is ruined by impurities.";
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sSuccess = "You carefully powder the shaggy ink cap and combine it with the charcoal dye.";
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sFail = "The ink turns milky and is ruined by impurities..";
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sItemResRef = "ink_mapmaker";
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sFailResRef = "glassvial";
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sComponent1Name = "shaggy ink caps";
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@@ -822,7 +809,7 @@ void main()
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iFailFlag=1;
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iFailNumber=1;
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sSuccess = "You carefully powder the sulphur and coal, mixing it with the tar.";
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sFail = "The tar hardens as you mix the coal and sulphur improperly, rendering this batch useless.";
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sFail = "The tar hardens as you mix the coal and sulpher improperly, rending this batch useless.";
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sItemResRef = "_uoa_alch_fire";
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sFailResRef = "glassbottle";
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sComponent1Name = "bottles of tar";
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@@ -900,7 +887,7 @@ void main()
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iFailFlag=1;
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iFailNumber=1;
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sSuccess = "The yeast culture grows within the vial, feeding on the powdered kindling.";
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sFail = "The powdered kindling is contaminated, and the yeast fails to grow.";
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sFail = "The powdered kindling is contaminated and the yeast fails to grow.";
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sItemResRef = "item_yeast001";
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sFailResRef = "yeastvial001";
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sComponent1Name = "yeast vials";
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@@ -916,7 +903,7 @@ void main()
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iFailFlag=1;
|
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iFailNumber=1;
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sSuccess = "The yeast culture grows within the vial, feeding on the powdered kindling.";
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sFail = "The powdered kindling is contaminated, and the yeast fails to grow.";
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sFail = "The powdered kindling is contaminated and the yeast fails to grow.";
|
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sItemResRef = "item_yeast002";
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sFailResRef = "yeastvial001";
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sComponent1Name = "yeast vials";
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@@ -932,7 +919,7 @@ void main()
|
||||
iFailFlag=1;
|
||||
iFailNumber=1;
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||||
sSuccess = "The yeast culture grows within the vial, feeding on the powdered kindling.";
|
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sFail = "The powdered kindling is contaminated, and the yeast fails to grow.";
|
||||
sFail = "The powdered kindling is contaminated and the yeast fails to grow.";
|
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sItemResRef = "item_yeast003";
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sFailResRef = "yeastvial001";
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sComponent1Name = "yeast vials";
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@@ -945,7 +932,7 @@ void main()
|
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iStackable=1;
|
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iComponent1Stackable =1;
|
||||
sItemResRef = "essence"+GetStringRight(sDItemResRef,3);
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sFail = "The essence evaporates away as you fail to extract it properly.";
|
||||
sFail = "The essence evaporates away as you fail to extract it properly...";
|
||||
sSuccess = "You carefully extract the ";
|
||||
iAlchemyChance=iAlchemyChance-150;
|
||||
switch (StringToInt(GetStringRight(sDItemResRef,3)))
|
||||
@@ -1177,7 +1164,7 @@ void main()
|
||||
case 17:
|
||||
{
|
||||
sSuccess=sSuccess+"Essence of Cold";
|
||||
sComponent1 = "GEM_POWDERED_JADE";
|
||||
sComponent1 = "GEM_POWDER_JADE";
|
||||
iComponent1 = 3;
|
||||
sComponent2 = "SEED_SPEARMINT";
|
||||
iComponent2 = 5;
|
||||
@@ -1534,13 +1521,7 @@ void main()
|
||||
if (iAlchemySkill <= 1000)
|
||||
{
|
||||
//DelayCommand(6.0,SetTokenPair(oPC,14,12,iAlchemySkill));
|
||||
|
||||
// Uses NWN Database
|
||||
//DelayCommand(6.0,SetCampaignInt("UOACraft","iAlchemySkill",iAlchemySkill,oPC));
|
||||
|
||||
// Uses External Database
|
||||
DelayCommand(6.0,SetPersistentInt(oPC,"iAlchemySkill",iAlchemySkill,0,"UOACraft"));
|
||||
|
||||
DelayCommand(6.0,SetCampaignInt("UOACraft","iAlchemySkill",iAlchemySkill,oPC));
|
||||
DelayCommand(6.0,SendMessageToPC(oPC,"=================================="));
|
||||
DelayCommand(6.0,SendMessageToPC(oPC,"Your skill in alchemy has gone up!"));
|
||||
DelayCommand(6.0,SendMessageToPC(oPC,"Current alchemy skill : "+ sOldSkill+"%"));
|
||||
|
Reference in New Issue
Block a user