Major update
Fixed CCOH, Fixed starting GP, Fixed DMFI languages, Fix cep weapon appearances, Fixed new player start up system. Added PC deleter. Added ACP 4.1. Full compile. Updated release archive.
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@@ -1,5 +1,4 @@
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#include "nw_i0_plot"
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#include "aps_include"
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void CreateAnObject(string sResource, object oPC, int iStackSize);
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void GetNextStackedItem(object oPC, string sItemTag, int iCount, int iMode, string sStackResRef);
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@@ -107,12 +106,7 @@ void main()
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return;
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}
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// nwn database
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//int iCarpentrySkill = GetCampaignInt("UOACraft","iCarpentrySkill",oPC);
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//external database
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int iCarpentrySkill = GetPersistentInt(oPC,"iCarpentrySkill","UOACraft");
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int iCarpentrySkill = GetCampaignInt("UOACraft","iCarpentrySkill",oPC);
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int iCarpentryChance = iCarpentrySkill;
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@@ -185,7 +179,7 @@ void main()
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sItemResRefPoor = sItemResRef;
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sItemResRefExceptional = sItemResRef;
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sComponent1 = "WOOD_NORMAL"; //Normal Wood
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iComponent1 = 6;
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iComponent1 = 8;
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sComponent1Name="normal wood";
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}
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if (sTag == "pattern118") //Beer barrel
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@@ -439,13 +433,7 @@ void main()
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}
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if (iCarpentrySkill <= 1000)
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{
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//nwn database
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//DelayCommand(13.0,SetCampaignInt("UOACraft","iCarpentrySkill",iCarpentrySkill,oPC));
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//external database
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DelayCommand(13.0,SetPersistentInt(oPC,"iCarpentrySkill",iCarpentrySkill,0,"UOACraft"));
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DelayCommand(13.0,SetCampaignInt("UOACraft","iCarpentrySkill",iCarpentrySkill,oPC));
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DelayCommand(13.0,SendMessageToPC(oPC,"==================================="));
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DelayCommand(13.0,SendMessageToPC(oPC,"Your skill in carpentry has gone up!"));
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DelayCommand(13.0,SendMessageToPC(oPC,"Current carpentry skill : "+ sOldSkill+"%"));
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