Major update

Fixed CCOH, Fixed starting GP, Fixed DMFI languages, Fix cep weapon appearances, Fixed new player start up system.  Added PC deleter.  Added ACP 4.1.  Full compile.  Updated release archive.
This commit is contained in:
Jaysyn904
2024-09-16 23:40:48 -04:00
parent 7f75e229f9
commit 5d27edafba
6724 changed files with 558193 additions and 92109 deletions

View File

@@ -1,5 +1,4 @@
//#include "_persist_01a"
#include "aps_include"
void CreateAnObject(string sResource, object oPC, int iStackSize);
@@ -34,7 +33,7 @@ void main()
if (GetStringLeft(sItemTag,5)!="pulp_")
{
CopyItem(oItem,oPC,TRUE);
FloatingTextStringOnCreature("This is not bleached pulp.",oPC,FALSE);
FloatingTextStringOnCreature("This is not bleached pulp...",oPC,FALSE);
DestroyObject(oItem);
return;
}
@@ -42,7 +41,7 @@ void main()
if (GetStringRight(sItemTag,3)!="001") //pulp_wood_raw001, pulp_rice_raw001, pulp_silk_raw001
{
CopyItem(oItem,oPC,TRUE);
FloatingTextStringOnCreature("You must first bleach this pulp before pressing and making it into paper.",oPC,FALSE);
FloatingTextStringOnCreature("You must first bleach this pulp before pressing and baking it into paper.",oPC,FALSE);
DestroyObject(oItem);
return;
}
@@ -50,7 +49,7 @@ void main()
if (GetLocalInt(OBJECT_SELF,"iAmInUse")!=0)
{
CopyItem(oItem,oPC,TRUE);
FloatingTextStringOnCreature("The paper mill is not yet done with it's current task.",oPC,FALSE);
FloatingTextStringOnCreature("The paper mill is not yet done with it's current task....",oPC,FALSE);
DestroyObject(oItem);
return;
}
@@ -83,7 +82,7 @@ void main()
}
//int iPaperSkill = GetTokenPair(oPC,13,13);
int iPaperSkill = GetPersistentInt(oPC,"iPaperSkill","UOACraft");
int iPaperSkill = GetCampaignInt("UOACraft","iPaperSkill",oPC);
int iPaperChance = iPaperSkill;
if (iPaperSkill <350)
{
@@ -226,7 +225,7 @@ void main()
if (iPaperSkill <= 1000)
{
//DelayCommand(30.0,SetTokenPair(oPC,13,13,iPaperSkill));
DelayCommand(30.0,SetPersistentInt(oPC,"iPaperSkill",iPaperSkill,0,"UOACraft"));
DelayCommand(30.0,SetCampaignInt("UOACraft","iPaperSkill",iPaperSkill,oPC));
DelayCommand(30.0,SendMessageToPC(oPC,"======================================"));
DelayCommand(30.0,SendMessageToPC(oPC,"Your skill in papermaking has gone up!"));
DelayCommand(30.0,SendMessageToPC(oPC,"Current papermaking skill : "+ sOldSkill+"%"));
@@ -242,7 +241,7 @@ void main()
if (iStackSize>1) iStackSize = Random(iStackSize)-1;
if (iStackSize>0)
{
DelayCommand(31.0,FloatingTextStringOnCreature("You manage to recover some of the pulp.",oPC,FALSE));
DelayCommand(31.0,FloatingTextStringOnCreature("You manage to recover some of the pulp..",oPC,FALSE));
DelayCommand(31.0,CreateAnObject(sItemTag,oPC,iStackSize));
DestroyObject(oItem);
return;