Major update
Fixed CCOH, Fixed starting GP, Fixed DMFI languages, Fix cep weapon appearances, Fixed new player start up system. Added PC deleter. Added ACP 4.1. Full compile. Updated release archive.
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@@ -1,5 +1,4 @@
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//#include "_persist_01a"
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#include "aps_include"
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void CreateAnObject(string sResource, object oPC, int iStackSize);
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void SpinNextItemPossessedBy(object oSelf, object oPC, string sItemTag);
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@@ -92,7 +91,7 @@ void main()
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//int iSpindleSkill = GetTokenPair(oPC,13,10);
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int iSpindleSkill = GetPersistentInt(oPC,"iSpindleSkill","UOACraft");
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int iSpindleSkill = GetCampaignInt("UOACraft","iSpindleSkill",oPC);
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int iSpindleChance = iSpindleSkill;
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int iSuccess = 0;
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int iSuccess2 = 0;
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@@ -215,7 +214,7 @@ void main()
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if (iSpindleSkill <= 1000)
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{
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//DelayCommand(10.0,SetTokenPair(oPC,13,10,iSpindleSkill));
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DelayCommand(10.0,SetPersistentInt(oPC,"iSpindleSkill",iSpindleSkill,0,"UOACraft"));
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DelayCommand(10.0,SetCampaignInt("UOACraft","iSpindleSkill",iSpindleSkill,oPC));
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DelayCommand(10.0,SendMessageToPC(oPC,"==================================="));
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DelayCommand(10.0,SendMessageToPC(oPC,"Your skill in spindling has gone up!"));
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DelayCommand(10.0,SendMessageToPC(oPC,"Current spindling skill : "+ sOldSkill+"%"));
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@@ -270,7 +269,7 @@ void SpinNextItemPossessedBy(object oSelf, object oPC, string sItemTag)
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//int iSpindleSkill = GetTokenPair(oPC,13,10);
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int iSpindleSkill = GetPersistentInt(oPC,"iSpindleSkill","UOACraft");
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int iSpindleSkill = GetCampaignInt("UOACraft","iSpindleSkill",oPC);
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int iSpindleChance = iSpindleSkill;
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int iSuccess = 0;
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int iSuccess2 = 0;
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@@ -393,7 +392,7 @@ void SpinNextItemPossessedBy(object oSelf, object oPC, string sItemTag)
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if (iSpindleSkill <= 1000)
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{
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//DelayCommand(10.0,SetTokenPair(oPC,13,10,iSpindleSkill));
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DelayCommand(10.0,SetPersistentInt(oPC,"iSpindleSkill",iSpindleSkill,0,"UOACraft"));
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DelayCommand(10.0,SetCampaignInt("UOACraft","iSpindleSkill",iSpindleSkill,oPC));
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DelayCommand(10.0,SendMessageToPC(oPC,"==================================="));
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DelayCommand(10.0,SendMessageToPC(oPC,"Your skill in spindling has gone up!"));
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DelayCommand(10.0,SendMessageToPC(oPC,"Current spindling skill : "+ sOldSkill+"%"));
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