Major update
Fixed CCOH, Fixed starting GP, Fixed DMFI languages, Fix cep weapon appearances, Fixed new player start up system. Added PC deleter. Added ACP 4.1. Full compile. Updated release archive.
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@@ -1,6 +1,6 @@
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//#include "_persist_01a"
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#include "nw_i0_plot"
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#include "aps_include"
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void CreateAnObject(string sResource, object oPC, int iStackSize);
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void GetNextStackedItem(object oPC, string sItemTag, int iCount, int iMode, string sStackResRef);
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void GetNextItemPossessedBy(object oPC, string sItemTag);
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@@ -104,7 +104,7 @@ void main()
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}
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//int iTailorSkill = GetTokenPair(oPC,13,9);
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int iTailorSkill = GetPersistentInt(oPC,"iTailorSkill","UOACraft");
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int iTailorSkill = GetCampaignInt("UOACraft","iTailorSkill",oPC);
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int iTailorChance = iTailorSkill;
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if (iTailorChance < 350)
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{
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@@ -375,8 +375,8 @@ void main()
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{
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//iTailorChance = iTailorChance - 200;
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sItemResRefPoor = CraftLookup("cloth002",iClothType);
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sItemResRef = CraftLookup("cloth246",iClothType);
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sItemResRefExceptional = CraftLookup("cloth247",iClothType);
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sItemResRef = CraftLookup("cloth237",iClothType);
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sItemResRefExceptional = CraftLookup("cloth238",iClothType);
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sComponent1 = sComponentPre+"COPPER"; //
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sComponent1Name = "bolts of copper dyed cloth";
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}
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@@ -574,7 +574,7 @@ void main()
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if (iTailorSkill <= 1000)
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{
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//DelayCommand(13.0,SetTokenPair(oPC,13,9,iTailorSkill));
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DelayCommand(13.0,SetPersistentInt(oPC,"iTailorSkill",iTailorSkill,0,"UOACraft"));
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DelayCommand(13.0,SetCampaignInt("UOACraft","iTailorSkill",iTailorSkill,oPC));
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DelayCommand(13.0,SendMessageToPC(oPC,"===================================="));
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DelayCommand(13.0,SendMessageToPC(oPC,"Your skill in tailoring has gone up!"));
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DelayCommand(13.0,SendMessageToPC(oPC,"Current tailoring skill : "+ sOldSkill+"%"));
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