Major update
Fixed CCOH, Fixed starting GP, Fixed DMFI languages, Fix cep weapon appearances, Fixed new player start up system. Added PC deleter. Added ACP 4.1. Full compile. Updated release archive.
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@@ -1,6 +1,6 @@
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//#include "_persist_01a"
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#include "nw_i0_plot"
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#include "aps_include"
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void GetNextItemPossessedBy(object oPC, string sItemTag);
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object CreatePlaceable(string sObject, location lPlace, float fDuration);
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void CreateAnObject(string sResource, object oPC, int iStackSize);
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@@ -55,7 +55,7 @@ void main()
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}
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//int iTanChance = GetTokenPair(oPC,14,10);
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int iTanSkill = GetPersistentInt(oPC,"iTanSkill","UOACraft");
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int iTanSkill = GetCampaignInt("UOACraft","iTanSkill",oPC);
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//int iTanSkill = iTanChance;
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int iTanChance = iTanSkill;
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int iTanAcid = 1;
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@@ -362,7 +362,7 @@ void main()
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if (iTanSkill <= 1000)
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{
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//DelayCommand(6.0,SetTokenPair(oPC,14,10,iTanSkill));
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DelayCommand(6.0,SetPersistentInt(oPC,"iTanSkill",iTanSkill,0,"UOACraft"));
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DelayCommand(6.0,SetCampaignInt("UOACraft","iTanSkill",iTanSkill,oPC));
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DelayCommand(6.0,SendMessageToPC(oPC,"=================================="));
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DelayCommand(6.0,SendMessageToPC(oPC,"Your skill in tanning has gone up!"));
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DelayCommand(6.0,SendMessageToPC(oPC,"Current tanning skill : "+ sOldSkill+"%"));
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