Major update

Fixed CCOH, Fixed starting GP, Fixed DMFI languages, Fix cep weapon appearances, Fixed new player start up system.  Added PC deleter.  Added ACP 4.1.  Full compile.  Updated release archive.
This commit is contained in:
Jaysyn904
2024-09-16 23:40:48 -04:00
parent 7f75e229f9
commit 5d27edafba
6724 changed files with 558193 additions and 92109 deletions

View File

@@ -1,47 +1,39 @@
///////////////////////////////////////
// Door Script - Allows on Mages to enter
// Door Script - Allows only Mages to enter
//
////////////////////////////////////////
#include "prc_class_const"
void main()
{
DelayCommand(30.0, ActionCloseDoor(OBJECT_SELF));
// Close the door after 30 seconds
DelayCommand(30.0, ActionCloseDoor(OBJECT_SELF));
object oClicker = GetClickingObject();
object oTarget = GetTransitionTarget(OBJECT_SELF);
location lLoc = GetLocation(oTarget);
location lLoc2 = GetLocation(GetObjectByTag("WP_Throw_out"));
int oClass_1 = GetClassByPosition(1, oClicker);
int oClass_2 = GetClassByPosition(2, oClicker);
int oClass_3 = GetClassByPosition(3, oClicker);
int iPassed = 0;
if ((oClass_1==CLASS_TYPE_BARD)||(oClass_1==CLASS_TYPE_SORCERER))
iPassed = 1 ;
if((iPassed == 0) && (oClass_1==CLASS_TYPE_WIZARD))
iPassed = 1 ;
if ((oClass_2==CLASS_TYPE_BARD)||(oClass_2==CLASS_TYPE_SORCERER))
iPassed = 1 ;
if((iPassed == 0) && (oClass_2==CLASS_TYPE_WIZARD))
iPassed = 1 ;
if ((oClass_3==CLASS_TYPE_BARD)||(oClass_3==CLASS_TYPE_SORCERER))
iPassed = 1 ;
if((iPassed == 0) && (oClass_3==CLASS_TYPE_WIZARD))
iPassed = 1 ;
switch (iPassed)
{
case 0:
AssignCommand(oClicker,JumpToLocation(lLoc2));
break;
case 1:
AssignCommand(oClicker,JumpToLocation(lLoc));
break;
}
object oClicker = GetClickingObject();
object oTarget = GetTransitionTarget(OBJECT_SELF);
location lLoc = GetLocation(oTarget);
location lLoc2 = GetLocation(GetObjectByTag("WP_Throw_out"));
// Sum of arcane class levels
int iArcane = GetLevelByClass(CLASS_TYPE_BARD, oClicker) +
GetLevelByClass(CLASS_TYPE_BEGUILER, oClicker) +
GetLevelByClass(CLASS_TYPE_DREAD_NECROMANCER, oClicker) +
GetLevelByClass(CLASS_TYPE_KNIGHT_WEAVE, oClicker) +
GetLevelByClass(CLASS_TYPE_SORCERER, oClicker) +
GetLevelByClass(CLASS_TYPE_SUBLIME_CHORD, oClicker) +
GetLevelByClass(CLASS_TYPE_WARMAGE, oClicker) +
GetLevelByClass(CLASS_TYPE_WARLOCK, oClicker) +
GetLevelByClass(CLASS_TYPE_WIZARD, oClicker);
// Determine action based on arcane class level sum
if (iArcane > 0)
{
AssignCommand(oClicker, JumpToLocation(lLoc));
}
else
{
AssignCommand(oClicker, JumpToLocation(lLoc2));
}
}