Major update
Fixed CCOH, Fixed starting GP, Fixed DMFI languages, Fix cep weapon appearances, Fixed new player start up system. Added PC deleter. Added ACP 4.1. Full compile. Updated release archive.
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@@ -5,6 +5,7 @@
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J.D. Robertson, 2002
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*/
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#include "prc_inc_spells"
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// Like TooFarFrom, but specify the object
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int TooFarFromO(object obj, float distance = 8.0)
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@@ -63,7 +64,7 @@ void ApplyDamage(vector center)
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{
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// Damage minus a reflex save
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int damage = d10(); // TODO: Change this value to whatever you want
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damage = GetReflexAdjustedDamage(damage, hit, 14, SAVING_THROW_TYPE_FIRE);
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damage = PRCGetReflexAdjustedDamage(damage, hit, 14, SAVING_THROW_TYPE_FIRE);
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// Hit 'em
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ApplyEffectToObject(DURATION_TYPE_INSTANT,
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