Major update

Fixed CCOH, Fixed starting GP, Fixed DMFI languages, Fix cep weapon appearances, Fixed new player start up system.  Added PC deleter.  Added ACP 4.1.  Full compile.  Updated release archive.
This commit is contained in:
Jaysyn904
2024-09-16 23:40:48 -04:00
parent 7f75e229f9
commit 5d27edafba
6724 changed files with 558193 additions and 92109 deletions

View File

@@ -5,6 +5,7 @@
J.D. Robertson, 2002
*/
#include "prc_inc_spells"
// Like TooFarFrom, but specify the object
int TooFarFromO(object obj, float distance = 8.0)
@@ -63,7 +64,7 @@ void ApplyDamage(vector center)
{
// Damage minus a reflex save
int damage = d10(); // TODO: Change this value to whatever you want
damage = GetReflexAdjustedDamage(damage, hit, 14, SAVING_THROW_TYPE_FIRE);
damage = PRCGetReflexAdjustedDamage(damage, hit, 14, SAVING_THROW_TYPE_FIRE);
// Hit 'em
ApplyEffectToObject(DURATION_TYPE_INSTANT,