Major update
Fixed CCOH, Fixed starting GP, Fixed DMFI languages, Fix cep weapon appearances, Fixed new player start up system. Added PC deleter. Added ACP 4.1. Full compile. Updated release archive.
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@@ -9,13 +9,13 @@
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//:: Created By: Naomi Novik
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//:: Created On: 12/22/2002
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//:://////////////////////////////////////////////////
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#include "prc_inc_spells"
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#include "nw_i0_generic"
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void main()
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{
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// * if petrified, jump out
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if (GetHasEffect(EFFECT_TYPE_PETRIFY, OBJECT_SELF) == TRUE)
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if (PRCGetHasEffect(EFFECT_TYPE_PETRIFY, OBJECT_SELF) == TRUE)
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{
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return;
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}
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@@ -26,6 +26,7 @@ void main()
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return;
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}
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ExecuteScript("prc_npc_conv", OBJECT_SELF);
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// See if what we just 'heard' matches any of our
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// predefined patterns
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@@ -33,12 +34,11 @@ void main()
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object oShouter = GetLastSpeaker();
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// 2008.05.25 tsunami282 - removed for NWN 1.69 (no longer needed)
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//DMFI CODE ADDITIONS BEGIN HERE
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// if (GetIsPC(oShouter) || GetIsDM(oShouter) || GetIsDMPossessed(oShouter))
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// {
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// ExecuteScript("dmfi_voice_exe", OBJECT_SELF);
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// }
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if (GetIsPC(oShouter))
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{
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ExecuteScript("dmfi_voice_exe", OBJECT_SELF);
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}
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if (nMatch == -1 && GetIsPC(oShouter) &&(GetLocalInt(GetModule(), "dmfi_AllMute") || GetLocalInt(OBJECT_SELF, "dmfi_Mute")))
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{
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@@ -63,7 +63,7 @@ void main()
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// * If only charmed then allow conversation
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// * so you can have a better chance of convincing
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// * people of lowering prices
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if (GetHasEffect(EFFECT_TYPE_CHARMED) == TRUE)
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if (PRCGetHasEffect(EFFECT_TYPE_CHARMED) == TRUE)
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{
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ClearActions(CLEAR_NW_C2_DEFAULT4_29);
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BeginConversation();
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