Major update
Fixed CCOH, Fixed starting GP, Fixed DMFI languages, Fix cep weapon appearances, Fixed new player start up system. Added PC deleter. Added ACP 4.1. Full compile. Updated release archive.
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51
_module/nss/nw_c2_defaulte.nss
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51
_module/nss/nw_c2_defaulte.nss
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//::///////////////////////////////////////////////
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//:: Default On Blocked
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//:: NW_C2_DEFAULTE
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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This will cause blocked creatures to open
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or smash down doors depending on int and
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str.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Nov 23, 2001
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//:://////////////////////////////////////////////
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void main()
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{
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ExecuteScript("prc_npc_blocked", OBJECT_SELF);
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object oDoor = GetBlockingDoor();
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if (GetObjectType(oDoor) == OBJECT_TYPE_CREATURE)
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{
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// * Increment number of times blocked
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/*SetLocalInt(OBJECT_SELF, "X2_NUMTIMES_BLOCKED", GetLocalInt(OBJECT_SELF, "X2_NUMTIMES_BLOCKED") + 1);
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if (GetLocalInt(OBJECT_SELF, "X2_NUMTIMES_BLOCKED") > 3)
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{
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SpeakString("Blocked by creature");
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SetLocalInt(OBJECT_SELF, "X2_NUMTIMES_BLOCKED",0);
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ClearAllActions();
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object oEnemy = GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY);
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if (GetIsObjectValid(oEnemy) == TRUE)
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{
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ActionEquipMostDamagingRanged(oEnemy);
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ActionAttack(oEnemy);
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}
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return;
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} */
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return;
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}
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if(GetAbilityScore(OBJECT_SELF, ABILITY_INTELLIGENCE) >= 5)
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{
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if(GetIsDoorActionPossible(oDoor, DOOR_ACTION_OPEN) && GetAbilityScore(OBJECT_SELF, ABILITY_INTELLIGENCE) >= 7 )
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{
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DoDoorAction(oDoor, DOOR_ACTION_OPEN);
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}
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else if(GetIsDoorActionPossible(oDoor, DOOR_ACTION_BASH))
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{
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DoDoorAction(oDoor, DOOR_ACTION_BASH);
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}
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}
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}
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