Major update
Fixed CCOH, Fixed starting GP, Fixed DMFI languages, Fix cep weapon appearances, Fixed new player start up system. Added PC deleter. Added ACP 4.1. Full compile. Updated release archive.
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@@ -12,9 +12,9 @@
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//:: Created By: Preston Watamaniuk
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//:: Created On: Oct 24, 2001
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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#include "x0_inc_henai"
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// * This function checks to make sure no
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// * dehibilating effects are on the player that should
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// * Don't use getcommandable for this since the dying system
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@@ -23,9 +23,9 @@ int AbleToTalk(object oSelf)
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{
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if (GetCommandable(oSelf) == FALSE)
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{
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if (GetHasEffect(EFFECT_TYPE_CONFUSED, oSelf) || GetHasEffect(EFFECT_TYPE_DOMINATED, oSelf) ||
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GetHasEffect(EFFECT_TYPE_PETRIFY, oSelf) || GetHasEffect(EFFECT_TYPE_PARALYZE, oSelf) ||
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GetHasEffect(EFFECT_TYPE_STUNNED, oSelf) || GetHasEffect(EFFECT_TYPE_FRIGHTENED, oSelf)
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if (PRCGetHasEffect(EFFECT_TYPE_CONFUSED, oSelf) || PRCGetHasEffect(EFFECT_TYPE_DOMINATED, oSelf) ||
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PRCGetHasEffect(EFFECT_TYPE_PETRIFY, oSelf) || PRCGetHasEffect(EFFECT_TYPE_PARALYZE, oSelf) ||
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PRCGetHasEffect(EFFECT_TYPE_STUNNED, oSelf) || PRCGetHasEffect(EFFECT_TYPE_FRIGHTENED, oSelf)
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)
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{
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return FALSE;
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