Major update

Fixed CCOH, Fixed starting GP, Fixed DMFI languages, Fix cep weapon appearances, Fixed new player start up system.  Added PC deleter.  Added ACP 4.1.  Full compile.  Updated release archive.
This commit is contained in:
Jaysyn904
2024-09-16 23:40:48 -04:00
parent 7f75e229f9
commit 5d27edafba
6724 changed files with 558193 additions and 92109 deletions

View File

@@ -3,6 +3,15 @@
//:: NW_CH_AC9
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
2007-12-31: Deva Winblood
Modified to look for X3_HORSE_OWNER_TAG and if
it is defined look for an NPC with that tag
nearby or in the module (checks near first).
It will make that NPC this horse's master.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Nov 19, 2001
@@ -12,6 +21,8 @@
void main()
{
string sTag;
object oNPC;
SetAssociateListenPatterns();//Sets up the special henchmen listening patterns
bkSetListeningPatterns(); // Goes through and sets up which shouts the NPC will listen to.
@@ -37,7 +48,27 @@ void main()
break;
}
sTag=GetLocalString(OBJECT_SELF,"X3_HORSE_OWNER_TAG");
if (GetStringLength(sTag)>0)
{ // look for master
oNPC=GetNearestObjectByTag(sTag);
if (GetIsObjectValid(oNPC)&&GetObjectType(oNPC)==OBJECT_TYPE_CREATURE)
{ // master found
AddHenchman(oNPC);
} // master found
else
{ // look in module
oNPC=GetObjectByTag(sTag);
if (GetIsObjectValid(oNPC)&&GetObjectType(oNPC)==OBJECT_TYPE_CREATURE)
{ // master found
AddHenchman(oNPC);
} // master found
else
{ // master does not exist - remove X3_HORSE_OWNER_TAG
DeleteLocalString(OBJECT_SELF,"X3_HORSE_OWNER_TAG");
} // master does not exist - remove X3_HORSE_OWNER_TAG
} // look in module
} // look for master
/* if (GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, GetMaster()) == OBJECT_SELF ||
GetAssociate(ASSOCIATE_TYPE_DOMINATED, GetMaster()) == OBJECT_SELF ||
GetAssociate(ASSOCIATE_TYPE_FAMILIAR, GetMaster()) == OBJECT_SELF ||