Major update

Fixed CCOH, Fixed starting GP, Fixed DMFI languages, Fix cep weapon appearances, Fixed new player start up system.  Added PC deleter.  Added ACP 4.1.  Full compile.  Updated release archive.
This commit is contained in:
Jaysyn904
2024-09-16 23:40:48 -04:00
parent 7f75e229f9
commit 5d27edafba
6724 changed files with 558193 additions and 92109 deletions

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//::///////////////////////////////////////////////
//:: Aura of Electricity on Heartbeat
//:: NW_S1_AuraElecC.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Prolonged exposure to the aura of the creature
causes electrical damage to all within the aura.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 25, 2001
//:://////////////////////////////////////////////
#include "NW_I0_SPELLS"
//#include "wm_include"
#include "prc_inc_spells"
void main()
{
//:: Declare major variables
object oNPC = GetAreaOfEffectCreator();
int nHD = GetHitDice(oNPC);
int nZap = 1 + (nHD / 3);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 + nCHAMod + (nHD/2);
int nDamage;
effect eDam;
effect eVis = EffectVisualEffect(VFX_IMP_LIGHTNING_S);
//Get first target in spell area
object oTarget = GetFirstInPersistentObject();
while (GetIsObjectValid(oTarget))
{
/* if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget))
{
oTarget = GetNextInPersistentObject(OBJECT_SELF);
continue;
} */
if(GetIsEnemy(oTarget, GetAreaOfEffectCreator()))
{
nDamage = d4(nZap);
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_AURA_ELECTRICITY));
//Make a saving throw check
if(PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_ELECTRICITY))
{
nDamage = nDamage / 2;
}
eDam = EffectDamage(nDamage, DAMAGE_TYPE_ELECTRICAL);
//Apply the VFX impact and effects
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget));
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
}
//Get next target in spell area
oTarget = GetNextInPersistentObject();
}
}