Areas and Fixes
Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
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52
_module/nss/_cleanstore.nss
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52
_module/nss/_cleanstore.nss
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///////////////////////////////////////////////////////
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// clean_store2
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// Merchant inventory cleanup script 2.0
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// goes in merchant object onOpenStore script handler
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//
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// written September 30, 2003 by NWC Snake
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// copyright 2003 by Neverwinter Consortium
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// Permission to use this script is granted as long
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// as no changes are made to any portion of the script
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//
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//////////////////////////////////////////////////////
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//
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// This script will eliminate items tagged with the
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// local integer PCItem
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//
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// Requires onItemAcquired script that sets PCItem
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// to 1 when a PC picks up an item
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//
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// This version does not allow PC items to persist
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// in the merchant inventory. PC items are destroyed
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// when the store is first opened
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//
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// If the store is opened by a conversation, make sure
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// you set it to No Interruption to avoid problems
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//
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//////////////////////////////////////////////////////
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void main()
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{ // start main
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// create object variable for store object (self)
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object oStore = OBJECT_SELF;
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// Get first item in store inventory
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object oItem = GetFirstItemInInventory(oStore);
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// start while loop, checking for valid inventory items
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while(GetIsObjectValid(oItem))
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{
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// read item's PCItem flag
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int nItemFlag = GetLocalInt(oItem, "PCItem");
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// if PCItem flag is non-zero, destroy the item
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if(nItemFlag != 0)
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{
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DestroyObject(oItem);
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}
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// get next item in store inventory
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oItem = GetNextItemInInventory(oStore);
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} // end while
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} // end main
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