Areas and Fixes
Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
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_module/nss/about_wwolf.nss
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_module/nss/about_wwolf.nss
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void main()
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{
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/*
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Vuldrick Garrison's Lycanthropy System
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By Vuldrick Garrison on 12/31/04.
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vuldrickgarrison@yahoo.com - bug reports only please
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Special thanks to Nodata's Infectious Lycanthropy Scripts which served as a
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starting place for these new codes.
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nodata@planetavp.com on Sept 6, 2002.
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Redesigned to be persistent using Bioware DBs and to work with any module wich
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contains all expansions. Also changed the default behavior that occurs during
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an involuntary change as well as implemented faction hostility in various ways.
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Applying these scripts to your module will allow you to place a
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new custom Werewolf. This new Werewolf will infect PCs with a Curse
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of Lycanthropy, changing them into Werewolves on the days of the full moon!
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This code sets several variables on PCs to account for phases of the moon,
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and the state of the curse. Also included is a tool given to the PCs that allow them
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to attempt to control their shape when in their normal state and trying to assume
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the form of the Werewolf or a wolf. The character will recieve this tool only upon
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waking up from the change, and succeeding a WIS check (DC 15). This tool cannot
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be dropped or destroyed, and is removed upon the curing of the curse.
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As per the 3rd Ed. DnD Monter Manual: "Any voluntary change into...hybrid form
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immediately and permanently adjusts the PCs alignment to that of the...lycanthrope."
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There are several spell changes included in the scripts that allow the HEAL, MASS HEAL,
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REMOVE CURSE, and REMOVE DISEASE spells to have a chance to cure the infected PC.
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If you have made any previous changes to these spells, you MAY need to reapply your
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changes after having imported these scripts.
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CURING LYCANTHROPY: There are several ways to cure the Curse.
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1. Belladonna: Eating or having someone with the HEAL SKILL use, Belladonna on the
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infected PC within ONE DAY of the infection, will allow a chance for the infected
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PC to shake off the curse. HOWEVER, whether on not the curse is removed, Belladonna is
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HIGHLY Poisonous and may have adverse effects on the patient. As per the PHB,
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only the first use of belladonna has a chance to cure the disease and all futher
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attempts will be futile.
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2. Remove Disease or Heal: If a Cleric of at least 12th level casts either of these spells
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on the infected PC within 3 DAYS of the infection, then the curse will be lifted.
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3. Remove Curse: If a Cleric casts this spell on the infected PC DURING the days of
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the full moon, then there is a chance the curse will be lifted.
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ALL DCs are set to that established in the monster manual section on lycanthropy!
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It is adviseable to remove any armor you are wearing before the transformation!
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Most types of armor (unless Magical) will give way to the pressure of the change...
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shattering before the PC's very eyes!
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Also included is a way for module builders to add silver weapons to their game that can be
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used to strike the Werewolf without a +1 or better weapon. Just make sure the silver
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wapon has the word "Silver" or "SIL" in it's TAG and it's ready to go!
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*/
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}
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