Areas and Fixes
Added CCOH and missing areas Changed some areas to be craftable, Fixed some on death issues, Fixed the Gaurd
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84
_module/nss/b2_nor35cochoas.nss
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84
_module/nss/b2_nor35cochoas.nss
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//::///////////////////////////////////////////////
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//:: Name Choas Caves PBox Effect
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//:: FileName
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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This is the Inside Random Choas Caves Area.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Donny Wilbanks
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//:: Created On: 11/20/02
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//:://////////////////////////////////////////////
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#include "NW_I0_SPELLS"
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int vVortexs = 20; // This Setting tells how many Vortoxes are present.
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// void Pandora's Box effect - suck things arround it to location.
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void PandorasBox(location lLoc,location dLoc)
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{
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object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lLoc, TRUE, OBJECT_TYPE_CREATURE);
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float vDelay = 1.0;
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while (GetIsObjectValid(oTarget))
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{
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DelayCommand(vDelay-1.0,AssignCommand(oTarget,ClearAllActions()));
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//*** Stun Victem
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effect eHowl = EffectDazed();
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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effect eDur2 = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED);
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effect eLink = EffectLinkEffects(eHowl, eDur);
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eLink = EffectLinkEffects(eLink, eDur2);
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int nDuration = d3();
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DelayCommand(vDelay+2.0,ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget,RoundsToSeconds(nDuration)));
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DelayCommand(vDelay,AssignCommand(oTarget,JumpToLocation(dLoc)));
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oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lLoc, TRUE, OBJECT_TYPE_CREATURE);
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vDelay = vDelay + 1.0;
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}
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}
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//
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void CavesOfChaos()
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{
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int vFound = 0;
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int vWhere;
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int vStart;
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string sCoC = "SP_CAVESOFCHOAS";
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object oExit = GetObjectByTag(sCoC,vFound);
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while(GetIsObjectValid(oExit))
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{
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vFound++;
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oExit = GetObjectByTag(sCoC,vFound);
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}
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vWhere = Random(vFound);
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vStart = Random(vFound);
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object oStart =GetObjectByTag(sCoC,vStart);
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location lLoc = GetLocation(oStart);
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location lTarget = lLoc;
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oExit = GetObjectByTag(sCoC,vWhere);
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object oArea = GetArea(oExit);
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if(GetIsObjectValid(oExit))
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{
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effect eEffect = EffectVisualEffect(VFX_FNF_IMPLOSION,FALSE);
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY,eEffect,lLoc,6.0);
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lLoc = GetLocation(oExit);
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DelayCommand(1.0,ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY,eEffect,lLoc,6.0));
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DelayCommand(2.0,PandorasBox(lTarget,lLoc));
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effect eLightning = EffectVisualEffect(VFX_IMP_LIGHTNING_M,FALSE);
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY,eLightning,lLoc,6.0);
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}
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else
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{
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effect eEffect = eEffect = EffectVisualEffect(VFX_DUR_BLACKOUT,FALSE);
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY,eEffect,lLoc,6.0);
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}
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}
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void main()
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{
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int vK;
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for (vK=0;vK<=vVortexs;vK++)
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{
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CavesOfChaos();
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}
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}
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